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May 2025

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  • May. 23rd, 2018
  • xax: purple-orange {11/3 knotwork star, pointed down (Default)
    [personal profile] xax
    Tags:
    • gamedev challenge
    posted @ 10:21 pm

    so i've been thinking about making an index of all the various two-week projects i've been trying out, since despite having made a bunch of posts about them, i had never really made a centralized index, or even a list of what they all were, even for my own use.

    so this is that list.




    1. (nov 1 - 15): procedural generation / possibility space, 'nemesis system'
      • data files / output
      • more complex data files
      • basic actions running
      • final reportback

    2. (nov 16 - 30): zombie web game
      • final reportback
      • 'game'
      • (also got nil values and more complex lookups working for the nemesis setup)

    3. (dec 1 - 15): (nothing)
      • final reportback

    4. (dec 16 -~31): hex embedding for graph generator
      • initial test to final result
      • final reportback

    5. (jan ~1 - 15): locust tf twine game
      • demo
      • final reportback

    6. (jan 16 - 31): hex shapes, lock-and-key generation
      • initial shapes
      • basic collision
      • more advanced (broken) collision
      • basic (working) collision
      • fewer artifacts
      • coastline generator
      • ugly outlines
      • more complex shapes (broken)
      • more complex shapes (working)
      • lock-and-key placement, one-way exits
      • treasure
      • final reportback

    7. (feb 1 -~15): rust opengl rendering
      • final reportback

    8. (feb~16 - 28): procedural generation / possibility space, plant l-system rendering
      • haskell combinatorics code problems
      • ABOP renders
      • random plant renders #1
      • random plant renders #2
      • final reportback

    9. (mar 1 - 15): procedural generation 'nemesis system'; predicates & mutations
      • predicates; mutations
      • here is where i got really stuck on the combinatorics problem
      • final reportback

    10. (mar 16 - 31): hell's half-acre
      • tiled research + actual map loading; no real post about it though

    11. (apr 1 - 15): DO YOUR TAXES
      • (but also:)
      • more robust shape rendering for hex dungeons
      • adding pitch controls and lighting to the svg renderer
      • initial svg house render
      • further svg house renders

    12. (apr 16 - 30): disorganized grab-bag
      • stilts and fences on houses
      • shape-in-shape constraints for hex dungeons
      • room-specific patterns for hex dungeons

    13. (may 1 - 15): opengl rendering of plants, houses, and graphs
      • opengl rendering for plants
      • further opengl plants
      • hex graph (plus house) rendering in opengl
      • final reportback
      • also i got the initial try at fast dependent bind working for the combinatorics data type (no post about it yet)

    14. (may 16 - 31): mana physics clicker game
      • initial post
      • abstract on mana physics

    15. (jun 1 - 15): myth generator
      • reportback w/ lots of links

    16. (jun 16 - 30): myth generator (cont.)
      • second reportback w/ a few more links

    17. (jul 1 - 15): city-builder
      • reportback
      • 'demo'

    18. (jul 16 - 31): gpipe renderer
      • reportback
      • general post about gpipe
      • some renders

    19. (aug 1 - 15): input handler
      • reportback

    20. (aug 16 - 31): landscape generator
      • initial synopsis
      • first screenshot in series
      • source code
      • final reportback

    21. (sep 1 - 15): l-system trees
      • first screenshot in series
      • reportback

    22. (sep 16 - 30 2018): procedural magic system
      • reportback and examples

    23. (oct 1 - 15 2018): haskell form input handler system
      • reportback

    24. (oct 16 - 31 2018): (nothing much)
      • i got composed l-systems working on the 28th; that's about it

    25. (nov 1 - 15 2018): [NANOWRIMO]
    26. (nov 16 - 30 2018): [NANOWRIMO]
    27. (dec 1 - 15 2018): qliphoth
      • reportback

    28. (dec 16 - 31 2018): polyhedra data model
      • reportback

    29. (jan 1 - 15 2019): planetoids
      • initial rectification
      • planetoid wall joins
      • reportback and examples

    30. (jan 16 - 31 2019): form handling / FRP event system
      • short reportback
      • big reactive-banana post

    31. (feb 1 - 14 2019): (nothing) (i'm sick)
    32. (feb 15 - 28 2019):
      • gpipe shader uniforms
      • also landscape 'zoom' subdivision / better hex surface polygonization

    33. (mar 1 - 15 2019): stretchy edges in graph grammars
      • reportback

    34. (mar 16 - 31 2019): nothing
    35. (apr 1 - 15 2019): erratic but mostly further work on stretchy edges
      • did my taxes
      • reportback
      • first embed test
      • final embed test

    36. (apr 16 - 30 2019): nothing (some light polyhedra work)
    37. (may 1 - 15 2019): SOLID POLYHEDRA AND "VILLAGE EDITOR"
      • reportback

    38. (may 16 - 31 2019): making the forest map from hex shapes + some lofted tree spaces
      • forest space
      • forest space 2
      • forest space 3

    39. (jun 1 - 15 2019): wang tiles (apparently these don't work in chrome; i don't know why b/c i refuse to install chrome.)
      • wang tiles test #1
      • wang tiles test #2
      • wang tiles test #3
      • wang tiles test #4
      • wang tiles test #5
      • wang tiles test #6
      • wang tiles test #final

    40. (jun 16 - 30 2019): fixed graph hallways rendering; partially expanded graph embeddings to handle connections with 3+ edges
    41. (jul 1 - 15 2019) -- nothing
    42. (jul 16 - 31 2019) -- nothing
    43. (aug 1 - 13 2019): picking
      • reportback
      • day-by-day progress

    44. (aug 14 - 31 2019): triangular texel shader, texture atlasing
      • reportback

    45. (sep 1 - 15 2019): pc model, uniforms, and camera control
      • reportback

    46. (sep 16 - 30 2019): goldberg polyhedra coordinate system
      • reportback

    47. (oct 1 - 15 2019): render buffer updates

    48. (oct 16 - 31 2019): combinatorics data file syntax/parser
      • reportback (for both october projects)

    49. (nov 1 - 15 2019): PROCJAM 2019 (knotwork star generator)
      • reportback
      • knotwork star generator

    50. (nov 16 - 30 2019): darkness game
      • reportback

    51. (dec 1 - 15 2019): render buffer stuff

    52. (dec 16 - 31 2019): FINISH TWINE GAME
      • reportback (for both december projects)






    since this 2-week project project was originally planned to run til the end of 2018, and i started in november 2017, that means this latest one (may 15th - may 31st) is the final one in the first half. so i guess we'll see what stuff i get up to in the latter half.

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