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  • Jan. 16th, 2018
  • xax: yellow-orange {7/2} knotwork star, pointed down (7sided)
    [personal profile] xax
    Tags:
    • gamedev challenge,
    • writing log
    posted @ 10:29 am

    oh right yesterday was the 15th so time to close one two-week project and start on a new two-week project. so it's POSTMORTEM TIME.

    this two-week project was actually more of a three-week project, since i stopped working on the graph embedding thing early. this latest one is a porn twine game, so in a lot of ways both the most gamelike concept AND the most, uh, pornographic concept.

    at first i was like "sure, it'll just be a slightly-interactive story, i can write that in three weeks no problem". and then i started outlining it. and outlining it. and the initial skeleton, which was a series of passages like "okay at this point you're in the desert town, and you do this" "okay then you head to the locust hive" "then you do some stuff at the locust hive" "then you head back", got fleshed out and fleshed out, and i added a worldmap and some mechanics and set up game variables, and the outline grew and grew in size. then i was like "okay, well, maybe i can at least get the outline finished before i run out of time". right now the outline is at 22k words and it's mostly complete, but it's definitely not entirely complete. so i guess that's the usual lesson in content creep; everything always ends up bigger than expected.

    so i'm gonna be putting this down for a bit -- though i did run a patreon poll with a draft of it, and basically asked people 'should i keep working on this on hell game dev time', and got mostly 'yes' answers, it's just i think i wasn't clear enough about the "keep working on this while i also work on hell game, thus cutting development speed of both in half" aspect. on dev polls if you have options that are like, "only A", "only B", "both A & B", basically everybody is going to vote for both, just because, hey, more, and you gotta be reallyyyyyy clear about the time impact of that, which i don't think i was enough. so i'll probably keep working on it sometimes, since it's a nice small(ish) self-contained project that has a very limited amount of tfs and has its entire plot structure roughly outlined, which are things i was kind of missing from hell game.

    IN THE MEAN TIME, time to pick up another two-week concept to work on. i think i'm gonna go with... work on 3d stuff. that's not an actual item on the list, precisely, it's just that i have a bunch of things that kind of assume i'll have a 3d rendering setup working, so, time to get that. i did make a java project that handled isometric rendering, which i dumped these sprites into, so, uh, you know, probably not a sprite porn game, but maybe something like a sprite porn game. we'll see.

    also saving it for last, but here is what i have so far of the porn twine game, if you want to check it out and give me your thoughts.

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