oh yeah and the hell game status is i'm on ganzer worker + son of hamar-tabal; all the others are marked up and coded up, though not, like, in any form that would currently compile.
that being said i've come to some body-construction decisions that might mean revisiting a few of the naga branches to allow for cloaca-fucking in the place of ass-fucking. as always this is an evolving project and i find that i keep ending up constructing FURTHER TOOLS that will let me more easily structure these prose blocks.
i mean, hopefully. i can't wait to look back a year from now and go "ew these are the first scenes so that means they're coded in this terrible mishmash, much different from the WELL-STRUCTURED SYSTEM I USE NOW". first step: figure out that well-structured system i guess.
oh yeah and in hell game news i finished faux-coding up the flame demon and lesser hellhound scenes. on to the big three of clay man / ganzer worker / son of hamar-tabal, all of which have missing scenes or scenes that need to be repositioned.
i'm probably gonna make a "boring posts" annex on the hell game site to post these kinds of things going forward.
the big hell game update, dropping MOMENTARILY, is that now people can comment on hell game news posts. this might be a huge mistake but i guess we'll find out!!
also right now i can only moderate via directly updating the database, which also might be a huge mistake. i mean, we'll... we'll see. putting together an admin panel is on the to-do list, though how far up depends on how much administration i need to do
also i think this might spell an end to the hell game posts HERE, since like... now i can just make hell game posts there? so now i could just see if i feel like posting here regularly. that would be nice.
okay i missed the past HELL GAME UPDATE POST but uh i was still working on it. currently the gargoyle and dryad scenes are mostly written, though as far as code goes they're a huge mess. i've started on the flame demon scene, though i'll still need to finalize the gargoyle & dryad scenes. i only realized today that i'm missing TWO HEAD mentions, though like... it's always a question of how in-depth do i want to make these branches. should i just add "left" to all mentions of a specific head and call it a day, or does this call for actually rewriting chunks of any makeout/bj scenes? IDK.
i kinda had the idea to write some kind of scene editor, presumably as some hellish mash of javascript + haskell w/ parsec & template haskell. and that might be useful but it would probably be a big undertaking. so maybe for the mean time i'll just keep writing scenes the old-fashioned way.
whoops today i only worked on hell game for a half-hour. in my defense i did a bunch of other stuff
anyway i rewrote the hamar-tabal fisting scene to happen BEFORE you utterly wreck his asshole, in part of what's going to be an attempt to clean up the scene flowchart. also, yesterday i worked on... outlining the ganzer worker scene, i think? so now all of them save hamar-tabal have been outlined, and the sobek scene is fully complete. or... mostly fully complete.
tomorrow i'm gonna post to the patreon about this and i guess also, idk, link this blog from there? or maybe make a managed community where only i can post and then just post all the status update posts there and leave this journal for more personal posts, w/e. getting status updates every other day might be a little too much but i probably shouldn't leave them as, like, biweekly either.
hell game status: worked on it today & yesterday; outlined the hellhound scenes for stage 2 variation, and also wrote a separate branch for the oral scene. also outlined the clay man scene for same, and wrote three of the five missing slithering scenes.
i've been working on these encounters from shortest to longest, and also the clay man + ganzer worker scenes are missing some fairly large chunks for snakes, so... i really blew through the shorter events, but the longer ones take proportionally more effort.
also at this point i'm probably gonna have to code up some rejection scenes specifically for "doesn't have a dick", which i don't like but also i don't really want to write... i mean i guess i _could_ write fisting scenes for everybody? well, everybody with arms.
and i guess, trying to get back into STEADILY WORKING: i did today's hell game work; this was tagging up the rest of the scenes for various body configurations. this was a first-pass for the flame demon, gargoyle, and dryad scenes, just noting which bits of prose reference to bodyparts that should be made parametric.
the goal here is "stage 2 scenes + maybe a few bonus scenes for a few encounters"; the metagoal is "start steadilydoing the 1hr work a day on hell game". let's see how that goes.
hell game status:
i went and coded up parts of the scenes i'd written, including nearly all of the hellhound scene (it just needs some branching in the oral scene and a special fucking-a-floating-orb scene and then it's 100% done), and also including actually marking up the ganzer worker event flowchart. also i finished that clay man clay inflation scene (only two more variants of that to go; i don't know how much of it is gonna be remixes of the one scene i've written already)
the goal is to... i guess get a few more scenes done? i'd like to have most of it / maybe even all of it done before my birthday but maybe that's a little too ambitious given my current pace.
hell game update: i wrote some of the ganzer worker scenes.
that's uh about it. i mean, that's a fair chunk of text, but it's all in that category.
hell game status update: yesterday i didn't write anything since i was busy doing rl stuff, but today i finished most of the rest of the hellhound scenes (it just needs some tweaks for snake form or floating head form and a brief alternate scene if yr a floating orb, as well as turning the sketched-out intro into an actual intro) and outlined the ganzer worker encounter.
doot doot today i fixed some css issues w/ hell game and also wrote up / coded in an actual chunk of sex scene.
TODAY I: deployed hell game to my server!! partially. it's still not daemonized, but i can probably work out how to do that from what i got now. the main issue at this point is just that i'm compiling it on the dev machine w/ a completely different ghc / libs version than what i have on the fresh install on the server, and so at some point i'll need to, uh, dist-upgrade my machine probably? so the versions and syncronized between computers. that's gonna be a treat.
basically hell game is slowly creeping into alpha from pre-alpha, and that's super neat. very soon now it'll be for-real feature complete, and at that point the only thing left will be, 100%, for-real, to write content. (and fix bugs and work on usability stuff, i guess)
ALSO i need to work on the color scheme since the tyrian-and-eggshell of the front page has gotten boring and the actual game is still in mockup white and grey. cmon gimmie some colors.
oh yeah and today i coded up one of the shops i wrote the opening/dialog for yesterday. the kind of... content reel for HELL GAME DEMO i hope to have is basically just: some sex scenes, and then enough supporting material -- events to get items, events to get nodes, events to buy nodes with items -- to be an actual kind of "play experience", even if most everything is gonna be static.
so anyway that requires some shops and misc. dialog and stuff like that. that's much easier to work on than digging into the sex scenes.