okay so after the mess that was the last two-week project, this one is going very well. my screenshots blog is posting queued stuff and this project starts here (click through to later posts for the whole set).
it's kind of weird, though, because... like, i basically accomplished what i set out to do here. landscape generation, something that looks nice, that whole thing. except... once you do that it's like, well, okay, but this maybe wasn't really what i wanted. since in practice the difference between, like, "lazy perlin noise heightmap world" and "really complex and intricate random world generation" isn't specifically with algorithms, it's with the amount of time spent making specific details. like if i added ten more kinds of trees and rivers and a bunch of smaller vegetation like bushes and flowers and reeds, and more distinct biomes, like, any one think wouldn't be that interesting but the overall sense of the map would be a lot more interesting. but. all that takes a bunch of time and effort.
basically shit's complex.
it's kind of weird, though, because... like, i basically accomplished what i set out to do here. landscape generation, something that looks nice, that whole thing. except... once you do that it's like, well, okay, but this maybe wasn't really what i wanted. since in practice the difference between, like, "lazy perlin noise heightmap world" and "really complex and intricate random world generation" isn't specifically with algorithms, it's with the amount of time spent making specific details. like if i added ten more kinds of trees and rivers and a bunch of smaller vegetation like bushes and flowers and reeds, and more distinct biomes, like, any one think wouldn't be that interesting but the overall sense of the map would be a lot more interesting. but. all that takes a bunch of time and effort.
basically shit's complex.