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  • Jun. 29th, 2018
  • xax: purple-orange {11/3 knotwork star, pointed down (Default)
    [personal profile] xax
    Tags:
    • gamedev challenge
    posted @ 11:54 am

    okay and time for the second post about the myth/history generator

    it went... alright.

    here's the latest history file and here's the data file it was generated from. at this point the biggest issue is a data/structure one: it's easy to write data files that don't really generate interesting or coherent histories. and like, it's nice to get to that point i guess, instead of being stuck on "this can't do much because the code isn't done". so, one of the issues here is just that the development actions don't really mean much since most of them are never used, and they can't change a culture's physical appearance in any way. since wasteland beasts are just spontaneously generated, an enormous amount of the history events are wasteland beasts being generated and exploring new regions which in turn generate new wasteland beasts. heroes exist, but they don't really do anything aside from wander around.

    stuff like that.

    that being said, it's still nice to have the code in a usable state, even if it's not ideal. this dataset ultimately needs more writing, and the code alterations are more like "add hooks to generate random vegetation from my random plant definition" "add hooks to generate random landscape connections from my graph-expansion code" "add hooks to generate random house styles from my house-rendering code", and so forth. basically making it multimedia instead of just text. so that might be a thing to handle later on, but where it's at right now is definitely usable, even if it's not the most interesting. it's a working prototype that's not too frustrating to use, and now just needs some refinements and a lot more data.

    the gamedev index post has been updated

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