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xax: purple-orange {11/3 knotwork star, pointed down (Default)
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  • Nov. 16th, 2017
  • xax: purple-orange {11/3 knotwork star, pointed down (Default)
    [personal profile] xax
    Tags:
    • gamedev challenge
    posted @ 01:41 am

    oh right so it's the 15th which means this half-month gamedev thing is over, so i should have a game and a reportback.

    uhhhh about that

    so after the last post the only additional thing i really did was unify "generators" and "actions" so that an action was just a generator that took at least one arg. i think part of the issue here was that 'nemesis system' isn't really a... game. it's a mechanic. and without that focus on having a fundamental game loop there wasn't really a clear concept for what i would actually _do_ with all the stuff i was generating.

    (also given that i was writing this in haskell it was kind of an open question how i'd even 'release' the game, because i definitely can't make a windows build and i couldn't really expect other people to be able to build random haskell programs either.)

    so that's something to definitely keep in mind for next time. there are a few more things on the game concept list that are essentially just mechanics ("alchemy system" is one, for example) and i think in those cases i'll have the two weeks be, like, taking an existing prototype and adding a new major mechanic to it.

    and AS FOR the next time, the next thing is gonna be... a HTML zombie survival game. in the style of urban dead, but with more of a focus on long-term survival and like, construction. maybe even growing food. which should be fairly simple to throw together, and will be something i can actually release. (it's not going to be literal zombies. probably weird shadow monsters)

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    • snao: (Default)
      [personal profile] snao
      posted @ 11:17 am (UTC)

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      Wooo blast from the past Urban Ded. I think I gave money to that at some point lol.

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    • xax: purple-orange {11/3 knotwork star, pointed down (Default)
      [personal profile] xax
      posted @ 07:16 am (UTC)

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      gotta raise that daily action limit! uh what i have so far is just like, this, so, urban dead inspiration clearly visible despite not really being all that similar. we'll see how it goes over the next two weeks, though

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    • snao: (Default)
      [personal profile] snao
      posted @ 07:39 am (UTC)

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      Gud luck! :O And yeah that interface is familiar haha

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