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gamedev reportback: villager stats generator

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xax: purple-orange {11/3 knotwork star, pointed down (Default)
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  • Jul. 14th, 2018
  • xax: purple-orange {11/3 knotwork star, pointed down (Default)
    [personal profile] xax
    Tags:
    • gamedev challenge
    posted @ 02:15 pm

    gamedev reportback: villager stats generator

    i didn't actually get much done for this latest two-week project, which has kinda been bothering me. feeling pretty lethargic about everything. kinda sucks!

    anyway basically the only thing i did was this, before running out of steam. the problem with having these game project goals is that, okay, realistically two weeks is not enough time to make a big complex game. but if i can cut the work into two-week-sized chunks, then i can work on that and feel accomplished and have an important chunk of work done. but if i fail to do that, well, it just feels like i'll spend two weeks working on a bad prototype that will never really matter in the end, and that's not exactly a thing that gets a person inspired and eager to work on the thing. so that's not great.

    (anyway this was going to be some kinda town-builder inspired by the breath of fire 3 fairie village, where all your townspeople just have a random name and three random stats. here i've added error bars, so that people do work not just in a 0-100 range but also at a random point on their error bar. also there are these specific subclasses which are only available if a given person has that class available. anyway none of it really came together so all that i really did was make the stat roller.)

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