well it's the 15th (uhhh 16th actually) so that means it's time for a reportback on the latest gamedev challenge thing.
uhhhhhhh
i basically did nothing w/ it for all two weeks :/
part of the issue was that i wanted to try this thing out in 3d, which would mean doing it in java, which would mean making a new java project with libgdx installed (which is kind of a challenge on its own) and then doing a bunch of wrangling with its renderer to figure out how to procedurally make polygons. and that was enough of a runaround before actually getting to express any actual game concepts that i just... never got around to doing it.
so i mean this is six weeks in w/ three challenges and so far the results are like. 1/3 is extant an 2/3 are nothing, which is not really very encouraging. i think i need to... figure out what i actually want to accomplish for these.
i think for thing #4 i'm gonna try what worked with #1 and just rework some of my existing generation code into better shape. i wrote an implementation of this graph-expansion generator in haskell, but it had no embedding code so it was impossible to actually render anything with it. but recently i've been thinking about it and realized there might be a simpler way to manage graph embedding without necessarily having to jump immediately into spring relaxation physics, so i'm gonna try that out and see how it goes.
i'm also tentatively considering picking rust as the language for the gamedev challenge, and coding/recoding everything in it so that i can properly mix different projects together if/when i want to do that. problems with that: i don't know rust and from my attempts at trying to use rust i really don't like it. so. we'll see how that goes.
uhhhhhhh
i basically did nothing w/ it for all two weeks :/
part of the issue was that i wanted to try this thing out in 3d, which would mean doing it in java, which would mean making a new java project with libgdx installed (which is kind of a challenge on its own) and then doing a bunch of wrangling with its renderer to figure out how to procedurally make polygons. and that was enough of a runaround before actually getting to express any actual game concepts that i just... never got around to doing it.
so i mean this is six weeks in w/ three challenges and so far the results are like. 1/3 is extant an 2/3 are nothing, which is not really very encouraging. i think i need to... figure out what i actually want to accomplish for these.
i think for thing #4 i'm gonna try what worked with #1 and just rework some of my existing generation code into better shape. i wrote an implementation of this graph-expansion generator in haskell, but it had no embedding code so it was impossible to actually render anything with it. but recently i've been thinking about it and realized there might be a simpler way to manage graph embedding without necessarily having to jump immediately into spring relaxation physics, so i'm gonna try that out and see how it goes.
i'm also tentatively considering picking rust as the language for the gamedev challenge, and coding/recoding everything in it so that i can properly mix different projects together if/when i want to do that. problems with that: i don't know rust and from my attempts at trying to use rust i really don't like it. so. we'll see how that goes.