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  • Oct. 22nd, 2017
  • xax: purple-orange {11/3 knotwork star, pointed down (Default)
    [personal profile] xax
    Tags:
    • hell game
    posted @ 04:30 pm

    you may or may not have noticed that i kept updating the hell game todo list post all week as i finished stuff. this was actually a real help for me, so, now here's this week's todo list, in rough order of importance:

    • no more failed map generation (this is an A-level bug, cmon)
      • infinite loop during generation ?? did it ever really exist to begin with?
      • 'no such factory region' failure
      • 'tunneler boxed in' failure
      • 'no path to node x' disjoint map failure
      • actually fix disjoint map generation though
      • at the very least: recognize failed map generation; rerun until generation succeeds
    • clean up map data after generation / before gameplay to make savegame serialization easier
    • map de/serialization fixed
    • pc location / demo shop being placed
    • 0.4.0 savegame patching working / version updated
    • respawns actually happening, even if jankily
    • canvas element correctly sized
    • map coords/infobar presenting names instead instead of object labels
    • tunnels / stacks not so clogged with encounters
    • draw map sprites for throne / grotto / tunnels

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