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  • Oct. 14th, 2017
  • xax: purple-orange {11/3 knotwork star, pointed down (Default)
    [personal profile] xax
    Tags:
    • hell game
    posted @ 05:07 pm

    the current hell game todo list is like...

    code up stub encounters (descriptions + basic location code) for:
    • humbaba
    • umu-demons
    • bone vipers
    • nature spirits
    • rock demons
    • asakku
    • lesser demon
    • concrete snake

    code up stub locations for (descriptions + basic location code):
    • mining barracks
    • obelisks
    • standing stones
    • glades
    • alchemy shops
    • flare stacks
    • abandoned factory building
    • ganzer fortress
    • vortex
    • swamp thicket
    • shoals
    • abzu fountains

    add location data to the currently-existing locations:
    • machine shops
    • farms
    • giant dragon skulls
    • the hell gate

    make some misc treasure encounters:
    • bubbles
    • old bones
    • treasure piles
    • wow figure out why these aren't despawning on use

    set up proper parametric, npc-containing locations:
    • tree (dryad, unicorn, nature spirit)
    • cave (dungeon, ending w/ ??? npc)
    • vortex (dungeon?)
    • factory building (multiple npcs in different sections + maybe dungeon also??)
    • machine shop (hamar-tabal, flame demon, gargoyle, etc)




    and then figure out a bunch more misc. locations & encounters, such that each section of the map has at least two or three

    and then get all the locations actually working as locations

    SURE. SURE. i mean it's all doable, just, oof it's a long list.

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