the current hell game todo list is like...
code up stub encounters (descriptions + basic location code) for:
code up stub locations for (descriptions + basic location code):
add location data to the currently-existing locations:
make some misc treasure encounters:
set up proper parametric, npc-containing locations:
and then figure out a bunch more misc. locations & encounters, such that each section of the map has at least two or three
and then get all the locations actually working as locations
SURE. SURE. i mean it's all doable, just, oof it's a long list.
code up stub encounters (descriptions + basic location code) for:
humbabaumu-demons- bone vipers
nature spirits- rock demons
asakku- lesser demon
- concrete snake
code up stub locations for (descriptions + basic location code):
mining barracksobelisksstanding stones- glades
- alchemy shops
flare stacks- abandoned factory building
- ganzer fortress
- vortex
- swamp thicket
- shoals
- abzu fountains
add location data to the currently-existing locations:
machine shopsfarmsgiant dragon skullsthe hell gate
make some misc treasure encounters:
bubblesold bonestreasure pileswow figure out why these aren't despawning on use
set up proper parametric, npc-containing locations:
tree (dryad, unicorn, nature spirit)- cave (dungeon, ending w/ ??? npc)
- vortex (dungeon?)
- factory building (multiple npcs in different sections + maybe dungeon also??)
- machine shop (hamar-tabal, flame demon, gargoyle, etc)
and then figure out a bunch more misc. locations & encounters, such that each section of the map has at least two or three
and then get all the locations actually working as locations
SURE. SURE. i mean it's all doable, just, oof it's a long list.