i think i'm gonna approach this whole SEXY FARMING SIM game as just... an exercise of planning/outlining skills, with the end result being a 100% complete design doc, rather than committing to making an actual game. since uh testing out DESIGN AND PLANNING SKILLS is not a thing i do much and i could stand to have some practice runs here.
(and of course w/ the understanding that if i do decide to make a game out of it, it would be a lot easier to do that with a complete design doc than without.)
so with that here's the mess of notes i have so far.
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