it was less obvious when there were just the eight encounters, but the more i write hell game encounters the more obvious my tastes get. there are some definite categories.
just mix and match those and that's pretty much every single encounter
i mean a large part of the point of hell game was to provide a backdrop to give me space to write stuff i'm into but that is usually rendered in an awful way. like i'm kinda cautious about posting porn ft. animal-shaped monsters since it attracts the crowd of furries who are into literal bestiality (oh excuse me, 'zoophilia'), and that's... not great. but hell game is pretty upfront about how, you know, everybody is talking and cognizant and all that. and then conversely i think a lot of gear stuff is... forced? i guess? "i'm dressing in my fetish gear so i can go out on a fetish romp", and it's OBNOXIOUSLY POSTMODERN to write about characters playing out a bdsm scene. that kind of thing.
i talked about it a whileeee back, about how the systemization inherent in games kind of lessens the intentionality of it? like, i was the one who made a [COCK] tf node and i was the one who let you attach it to yr [MOUTH] node and i was the one who wrote the description for having a cock-tongue. (i mean, pending. most of that is half-written and half-coded.) but since it's in a place of INTERFACE SYSTEMS it's less specifically built b/c i think it's hot and more a natural outgrowth of the body tree combinatorics. and i think the same thing goes with encounters: i mean, yes, they are all weird fetish fantasy monsters. but they're also video game random encounters. it's sleight-of-hand in a way: redirecting the audience from my own actions by putting a mechanical framework in front of it. not that i think it's, you know, actually hiding anything.
- things made from/covered in weird (optionally toxic) sludge
- pitch black (with eyes or galaxies or w/e budding out of them)
- humans w/ giant animal dicks
- no face
- fire/red hot metal
- arcs of electricity
- lol gear fetish
- muscles
just mix and match those and that's pretty much every single encounter
i mean a large part of the point of hell game was to provide a backdrop to give me space to write stuff i'm into but that is usually rendered in an awful way. like i'm kinda cautious about posting porn ft. animal-shaped monsters since it attracts the crowd of furries who are into literal bestiality (oh excuse me, 'zoophilia'), and that's... not great. but hell game is pretty upfront about how, you know, everybody is talking and cognizant and all that. and then conversely i think a lot of gear stuff is... forced? i guess? "i'm dressing in my fetish gear so i can go out on a fetish romp", and it's OBNOXIOUSLY POSTMODERN to write about characters playing out a bdsm scene. that kind of thing.
i talked about it a whileeee back, about how the systemization inherent in games kind of lessens the intentionality of it? like, i was the one who made a [COCK] tf node and i was the one who let you attach it to yr [MOUTH] node and i was the one who wrote the description for having a cock-tongue. (i mean, pending. most of that is half-written and half-coded.) but since it's in a place of INTERFACE SYSTEMS it's less specifically built b/c i think it's hot and more a natural outgrowth of the body tree combinatorics. and i think the same thing goes with encounters: i mean, yes, they are all weird fetish fantasy monsters. but they're also video game random encounters. it's sleight-of-hand in a way: redirecting the audience from my own actions by putting a mechanical framework in front of it. not that i think it's, you know, actually hiding anything.