been thinking about stuff
or okay so one of the BIG TENSIONS i've been having recently is just wanting to... finish a project, while also only ever really being inspired to start immense sprawling projects that involve a lot of uncertainty in all aspects of the design. which tend to be, you know, difficult to get traction and complete. (hell game is doing the best, in part because it was explicitly a small, unimaginative project where most of the code could be written by rote rather than having to do have amounts of quantifying what the goal even is -- 'have a map where you can click it to move' is on a whole other level from 'make a big complex geological world simulation to walk around in', b/c the latter doesn't just require more code it's also vastly less certain about the shape the code needs to take. hell game has bloated some, but not all that much, in part because what it is and what you do in it is pretty well-defined by this point.)
so i've been shuffling through concepts a bunch and trying to think of a side project i can do that's not going to balloon outwards into impossibility while also not being so trivial and generic i lose interest in completing it. a nice mid-size project.
i uh forget if i posted about my bloodborne farming sim concept -- i mean i mentioned it briefly on tumblr i think -- but it was basically "scurry away from the wreckage of not!yharnam w/ a small crowd and live in a swamp hiding from beasts and monsters while the sky collapses, trying to figure out which plants are poisonous and which are magic and what stuff you can use to make beast-resistant tinctures and what to even do during the ongoing apocalypse". but turns out that is kind of a big project.
and then i uh. started thinking about this post again, and kinda jammed it together with the above for a while before i realized "wait no both thematically and mechanically none of that actually fits together", and then i wrote up a really pared-down list of What I Would Like In A Monster Fetish Farming Game that i will replicate for you here:
so that is what i've been thinking about between working on hell game stuff and playing minecraft.
also i'm not SUPER clear how i feel about everything i make probably being porn. there's definitely some kind of feeling about it, at least.
or okay so one of the BIG TENSIONS i've been having recently is just wanting to... finish a project, while also only ever really being inspired to start immense sprawling projects that involve a lot of uncertainty in all aspects of the design. which tend to be, you know, difficult to get traction and complete. (hell game is doing the best, in part because it was explicitly a small, unimaginative project where most of the code could be written by rote rather than having to do have amounts of quantifying what the goal even is -- 'have a map where you can click it to move' is on a whole other level from 'make a big complex geological world simulation to walk around in', b/c the latter doesn't just require more code it's also vastly less certain about the shape the code needs to take. hell game has bloated some, but not all that much, in part because what it is and what you do in it is pretty well-defined by this point.)
so i've been shuffling through concepts a bunch and trying to think of a side project i can do that's not going to balloon outwards into impossibility while also not being so trivial and generic i lose interest in completing it. a nice mid-size project.
i uh forget if i posted about my bloodborne farming sim concept -- i mean i mentioned it briefly on tumblr i think -- but it was basically "scurry away from the wreckage of not!yharnam w/ a small crowd and live in a swamp hiding from beasts and monsters while the sky collapses, trying to figure out which plants are poisonous and which are magic and what stuff you can use to make beast-resistant tinctures and what to even do during the ongoing apocalypse". but turns out that is kind of a big project.
and then i uh. started thinking about this post again, and kinda jammed it together with the above for a while before i realized "wait no both thematically and mechanically none of that actually fits together", and then i wrote up a really pared-down list of What I Would Like In A Monster Fetish Farming Game that i will replicate for you here:
- stat gains make you buffer (in specific ways per stat?)
- maybe some tf foods?
- less standard setting / more fantastical
- hot monsters
not strictly fetish related:
- more small areas tucked away for later-game access
- at least SOME focus on perennials / not just watering everything daily
- less of a focus on mercantile capitalism where everything is a cash crop and you have to rebuy seeds each time
so that is what i've been thinking about between working on hell game stuff and playing minecraft.
also i'm not SUPER clear how i feel about everything i make probably being porn. there's definitely some kind of feeling about it, at least.