let it leave me like a long breath

let it dissipate or fade in the background

Aug. 6th, 2015

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xax: purple-orange {11/3 knotwork star, pointed down (Default)
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    Aug. 6th, 2015

  • xax: purple-orange {11/3 knotwork star, pointed down (Default)
    • Current Music: Soul Coughing - Soft Serve
    posted @ 01:55 pm

    i just realized that since dw is an actually decent journal site i can import tumblr rss feeds and subscribe to them here instead of ever checking tumblr. hm. well then.

    tho on further inspection this means also porting all the emptyreblogs and the like over to dreamwidth. ugh.

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  • xax: purple-orange {11/3 knotwork star, pointed down (Default)
    • Current Music: Iron & Wine - The Trapese Swinger
    Tags:
    • hell game
    posted @ 07:15 pm

    cutting-edge top-tier HELL GAME graphics

    the actually important thing here is that i have finally got (some form of) randomly-generated events actually placed on the map, ready to be interacted with. those are what the orbs are. except for one of the orbs; that's the pc.

    i haven't hooked up the backend event code yet though, so it currently ignores all the information and just throws you into combat with a generic enemy if you try to activate any of those events.

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