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xax: purple-orange {11/3 knotwork star, pointed down (Default)
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  • Aug. 6th, 2015
  • xax: purple-orange {11/3 knotwork star, pointed down (Default)
    [personal profile] xax
    • Current Music: Iron & Wine - The Trapese Swinger
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    • hell game
    posted @ 07:15 pm

    cutting-edge top-tier HELL GAME graphics

    the actually important thing here is that i have finally got (some form of) randomly-generated events actually placed on the map, ready to be interacted with. those are what the orbs are. except for one of the orbs; that's the pc.

    i haven't hooked up the backend event code yet though, so it currently ignores all the information and just throws you into combat with a generic enemy if you try to activate any of those events.

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