gpipe part 1
anyway in other news i got gpipe working. i'll make a more comprehensive post at the end of the month but for now all i'll say is just... ughhhhh managing render data is a nightmare, constantly. i have polygons rendering but now it's time to think about textures and how to manage input and ui and how to draw text. html has really spoiled me in that regard, in that rendering text there is just... rendering text. and it's only after all that stuff is settled that i can start thinking about what i want any of this stuff to actually do. there's just not the infrastructure to make anything that does anything yet.