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  • Jun. 7th, 2018
  • xax: purple-orange {11/3 knotwork star, pointed down (Default)
    [personal profile] xax
    Tags:
    • gamedev challenge
    posted @ 01:47 pm

    further progress with the history generator

    here's the initial html output, that's just dumping all history data into a lightly-formatted html file.

    here's where it's at now, with most references between interactions linked, but with no actual index of events (looking at the actors list just gives you their state, not a list of every event they were involved with)

    still, it's getting there. i mean, obviously the dataset i'm using right now isn't exactly the most robust, but the output data format is getting into shape. like, i have a lot of plans for how to use this -- games, etc -- but probably the most immediately-reachable one is that i kinda want to set up some kind of automated tumblr, where i generate some gigantic sprawling universe history and then have it start by posting a single random event/actor/object/location/whatever from the whole thing, tagged with its references to other things in the universe like "this is the plant (whatever), which grew in {location:4632} during {time period:45462} and was used by {this culture:12835} as a dye", and then let people send in asks that are those tagged chunks to get whatever thing that is. kind of slowly uncovering the structure of the universe.

    and obviously in terms of content i'm nowhere near that being interesting to do, but at least i'm getting closer in terms of generating a properly-formatted output.

    actually with this it's been a mix of feelings, because this is something i've wanted to do for ages (years and years) and always figured it would never really happen, or happen, you know, in the vague-and-hazy 'future'. but now it's happening now. and it kind of sucks? i mean that is not really an output that's particularly interesting to read. but also, that's a dataset that i've been working on for all of a week, on a parser that i'm still working the kinks out of, so you know it's important for me to not compare this project, with its week of actual work plus maybe a few months of infrastructural work, to something like dwarf fortress that's been under active development for the past decade.

    anyway you know, it's got a lot of potential. just gotta work to make that potential into something actual.

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