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xax: purple-orange {11/3 knotwork star, pointed down (Default)
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  • Oct. 25th, 2017
  • xax: purple-orange {11/3 knotwork star, pointed down (Default)
    [personal profile] xax
    posted @ 10:55 pm

    i mean specifically the elements of the game genre that doesn't exist but i sorely want it to are:

    * there's a player avatar (rather than being an omniscient city-builder or abstract manager)
    * you can alter the world -- building, harvesting, rearranging parts, etc. not just small buildable chunks; the entire world
    * 'killing monsters/bosses' not the primary mechanical loop
    * there's some progression element in terms of story / systems / collection / refining, not just utterly sandboxy

    ideally:
    * 3d
    * no permadeath
    * the world can meaningfully respond to some of the stuff you build, as built constructions (so more like terraria's "build a house" than minecraft which thinks only of individual blocks)

    so like, not PRECISELY a build-a-town survival game but build-a-town survival games are the only thing that comes even close.

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