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xax: purple-orange {11/3 knotwork star, pointed down (Default)
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  • Aug. 21st, 2017
  • xax: purple-orange {11/3 knotwork star, pointed down (Default)
    [personal profile] xax
    posted @ 11:51 pm

    i'm watching the old stardew valley dev log videos and it's wild. randomly-generated, persistent, fully-destructable mine levels. copper veins in the walls and underground farming bases. one video showing working multiplayer w/ 100k hits and comments disabled. old versions with half-body sprites instead of portraits.

    just seeing the evolution of the ui and how the crafting system changed and how some of the music was only added in at the very end whereas some of it was in there since 2012.

    one post with a bullet point that's just "Added several new types of mine level (some with suspension bridges spanning across deep ravines)."

    like it's always kinda wild what stuff gets cut and edited and altered

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