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  • Jun. 21st, 2016
  • xax: purple-orange {11/3 knotwork star, pointed down (Default)
    [personal profile] xax
    • Current Music: Stereolab - Anonymous Collective
    Tags:
    • programming
    posted @ 07:42 pm

    PRIMORDIAL [
    name: ĉoŝŝaŭp the first
    element: cosmic
    ]
    SPECIES [
    species: naŭujĥteŭll
    raw species: hornet
    name: naŭujĥteŭllmans
    element: water
    description: average-sized humming hornets with an exposed heart with the horns of a frog with a armored ears with a glass cube for a head
    ]
    SPECIES [
    species: kraken
    raw species: kraken
    name: the kraken
    element: life
    description: tiny playful kraken covered with moss and shelf fungus with the fangs of a rat with a two-headed ears that are perpetually bleeding
    ]
    GOD [
    element: water
    domain: fresh water
    description: a rusted dodecahedron surrounded by blue eyes
    ]
    GOD [
    element: light
    domain: colors
    description: a exploded octahedron surrounded by white flames
    ]
    SPECIES [
    species: ogre
    raw species: ogre
    name: the ogres
    element: water
    description: gigantic glowing ogres who live in the ocean with a hollow prism for a head with gaping udders on their chest with a black pyramid within a iridescent cube within a iron octahedron within a ancient dodecahedron for a head
    ]
    


    procedural generation is wild. admittedly the worst of the word salad here is because i haven't really bothered to get species "accents" constrained in any meaningful way. it's all a work in progress.

    i really need to remove that recursive polyhedra definition though.

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    • snao: (Default)
      [personal profile] snao
      posted @ 12:51 am (UTC)

      no subject

      The game is clearly aware of your geometric bias.

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    • xax: purple-orange {11/3 knotwork star, pointed down (Default)
      [personal profile] xax
      posted @ 12:57 am (UTC)

      no subject

      yeah, it turns out polyhedra are really easy to randomly generate! but now it's like, well, i'd like some gods (and heads i guess) that aren't just a mess of geometry. or at least a slightly more constrained mess of geometry.

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