let it leave me like a long breath

let it dissipate or fade in the background

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xax: purple-orange {11/3 knotwork star, pointed down (Default)
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  • Mar. 27th, 2016
  • xax: purple-orange {11/3 knotwork star, pointed down (Default)
    [personal profile] xax
    Tags:
    • hell game,
    • process
    posted @ 04:01 pm

    today i am (ongoing) working on the actual, y'know, play aspects of HELL GAME. the frontend -- yknow the thing with all the layout and javascript and style stuff -- has been kind of an embarassing mess for a while, so i've been peeling it apart and rewriting css and fixing some positioning bugs. (one of which was: when yr on the map the 'map cursor' is off from your actual cursor by about a tile and a half vertically, which made actually doing anything kind of a problem if you can imagine.)

    while i have this whole EVENT API thing,
    1. i don't have any complete events to test with it and
    2. i never actually hooked up the event api fully to the game code.
    so right now it's like, you try to activate any event and it fetches the event dictionary from wherever it's stored (some of them are clientside but most of them will be serverside b/c of the whole body polymorphism aspect) and then completely ignores the event dictionary and throws you into a generic combat encounter (that also doesn't fully work yet since there's no combat ai). that's still yet-to-fix.

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    • snao: (Default)
      [personal profile] snao
      posted @ 07:38 am (UTC)

      no subject

      It isn't just WEIRD though, he's emotionally manipulative. Incredibly so.

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