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xax: purple-orange {11/3 knotwork star, pointed down (Default)
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  • Feb. 26th, 2016
  • xax: purple-orange {11/3 knotwork star, pointed down (Default)
    [personal profile] xax
    Tags:
    • process
    posted @ 12:47 am

    today i, uh, did some work on the procedural generation thing. nothing that touches in-game code paths at all yet, but just like... trying to hook together the generation setup i coded up and then didn't really use; trying to use it for something that actually tracks state and expands and stuff like that. it's currently: a big mess. hopefully more messing with it will make it come into shape. for a while i was like "i won't work on this b/c i should be working on hell game" but then i reminded myself, again, that i don't get virtue points for sitting here miserably, actively refusing to do smth i want to do just because it is not the Correct Thing.

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