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  • Feb. 2nd, 2016
  • xax: purple-orange {11/3 knotwork star, pointed down (Default)
    [personal profile] xax
    • Current Music: TV On The Radio - Wolf Like Me
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    • hell game
    posted @ 02:58 pm

    thinkinnnnnn about HELL GAME again

    basically i have mixed feelings abt working on it, and my mixed feelings are "i would like there to be a game out there in the "grindy rpg furry/monster porn" genre that's not just rape porn" vs. "making things is exhausting and sometimes i get really tired of making everything sexy". but also sometimes i check the coc forums and it's like, oh my god, what exists out there is just so awful. THE ENTIRE GENRE, BEHOLDEN TO FENOXO'S CREEPY "BIMBOFICATION" FETISH

    anyway the actual practical problem with HELL GAME is that i am kind of stuck between a few different mutually-exclusive concepts:
    • i want it to be like legend of mana, in that there is not really an overarching "plot" where yr a big hero; yr just a person in the world and you end up being the sidekick for a bunch of other character's adventures
    • i don't actually want other characters? like it's all randomly-generated npc/monster-encounters; i wanted to avoid the thing where you have stateless Random Encounters Whom You Fuck and then sexy non-combat dating sim characters who you talk to to progress, with nothing between
    • i don't want to have the fuck or kill dichotomy (or fuck AND kill sometimes) for all the combat encounters
    • i do want there to be a strong mechanical component that's the Main Mechanical Interaction you get & that is rpg-ish and permits grinding

    • also honestly i want it to be super lurid and not really... definitely not plot-focused. basically a contextless grind/fuckfest. so maybe with a lot of dialog, but not with a lot of conceptual stuff or abstract "story". i have a bunch of story documents about the setting but that's mostly for my own use harmonizing the content i write, not rly something for the end user to care about.

    and like... all of those conflict kind of? or at least i don't see a tone & design philosophy that meets all of those requirements. so i still have no real clue of what kind of game i want it to be, despite all the time & code that's been put into it. which is frustrating and disappointing.

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    • snao: (Default)
      [personal profile] snao
      posted @ 11:35 pm (UTC)

      no subject

      Well I'm sure you'll figure it out, and yeah...

      To be super blunt, all of Coc/Nimin/Tits' problems stem from instant gratification and RPG tropes that conflict with anything resembling human personality because at its base, the design is tied directly to combat and conflict.

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