let it leave me like a long breath

let it dissipate or fade in the background

Jan. 29th, 2018

Profile

xax: purple-orange {11/3 knotwork star, pointed down (Default)
howling howling howling

Nav

  • Recent Entries
  • Archive
  • Reading
  • Tags
  • Memories
  • Profile

Tags

  • art - 2 uses
  • asteroid garden - 4 uses
  • code - 19 uses
  • demos - 1 use
  • dreams - 5 uses
  • ff7 fangame - 23 uses
  • fic prompts - 13 uses
  • gamedev challenge - 82 uses
  • hell game - 76 uses
  • nanowrimo - 11 uses
  • plants - 9 uses
  • process - 52 uses
  • programming - 51 uses
  • screenshots - 5 uses
  • writing log - 83 uses

May 2025

S M T W T F S
    123
45678 910
1112131415 1617
18192021222324
25262728293031
    • Previous Day
    • |
    • Next Day

    Jan. 29th, 2018

  • xax: purple-orange {11/3 knotwork star, pointed down (Default)
    Tags:
    • plants
    posted @ 05:52 pm

    in plant news i repotted my small peace lily (now my 'medium' peace lily) and split it apart into four pieces. there was one big growth cluster that was like, 75% of its size, two pretty tiny shards that came off really easy off the edges, and one larger but pretty sparse growth that was more deeply enmeshed with the big cluster. i'm still not really 100% sure how peace lilies grow, if these are separate plants potted together, or if they're a single plant that's connected through some kinda rhizome or what.

    it was comparatively rootbound, with a bunch of bigger roots running along the edge of the pot, so i clipped those back some. i can at least verify for sure that whatever problem was plaguing them 1. definitely wasn't root rot and 2. might have been being rootbound. tbh it might just be chronic low humidity; that's definitely the most prevalent poor growing condition here.

    so anyway i now have two more pots of peace lily, since i planted the two small ones together in a single pot. hopefully they'll all recover from the repotting well, and i guess i'll see how well they do over the next, you know, year.

    • Add Memory
    • Share This Entry
    • Link
    • 3 comments
    • Reply
  • xax: purple-orange {11/3 knotwork star, pointed down (Default)
    Tags:
    • hell game
    posted @ 06:04 pm

    okay and now to get back on the hell game saddle, because i've been both slacking and running up against a frustrating part (these two issues are related)

    so the goal at this point is to finish up the new body additions, and also try to get some updated/expanded events into the game, ideally the rest of the intro scene (the problem with that is i need some better event placement to ensure the other intro event is placed near to the starting position without looking super contrived. but if super contrived is all i can do at this point then i'll take it), and maybe some other misc stuff.

    so the big todo for the rest of the update:

    • add detail options to the new ui. they would be in the form of selections like 'body hair»' and then the option dialog would be 'hairless' 'hairy' etc.
    • add in a new 'detail' category for coloration, patterning, hairstyle, and other bodytype stuff
      • build: fat/muscular/lean
      • patterning: solid, spotted, striped; maybe a part of color? or setting a patterning would open up a new detail option?
      • color: ...
      • hairstyle???: ??? (not really sure how much detail i want to go into here, but 'short' and 'long' is definitely too simplistic)
      • facial hair???: ???
      • body hair???: hairless, hairy, ???

    • [LARGE] support
      • bodies
      • horns
      • better support for cocks & balls, with objective-size lines in addition to relative-size lines

    • new elements: [STELLAR] [GEM] [ICHOR]»infested
    • add cumtype support for some sex scenes
    • new animals: [BAT] [CHICKEN] [DRAGON]
    • add feather material support to all scenes
    • add body state for tongue-cocks and tail-cocks
    • misc. other description fixes (legged snakes, orb ichor body, better flame coat, additional pre-leaking lines for many/large balls, give a hornless unicorn a 'horse' specnoun, add armored external ball fragments, etc)

    • let events push nodes onto/replacing/overwriting pc body nodes
    • actually test the above (w/ zombie hierophant scene)
    • integrate new body editor into the game
    • fix nodes not being consumed when equipped
    • fix body tree not being saved (ideally before the above)
    • make tree sidebar focus breadcrumb list on clicked node

    • try to get abzu fountains + the other half of the intro scene in
    • demo scene for taking giant dicks (probably son of hamar-tabal + 2+ giant snake dicks)
    • get at least one npc (flame demon, it's looking like) generating a fake body node tree
    • machine shop expanded flame demon scenes
    • spirit of flame cosmic seal quest
    • spirit of flame ovipos scene
    • void snake quest opener w/ randomized npc
    • zombie hierophant infestation scene
    • amduscias [GEM] scene


    most but probably not all of that should be finished before i feel ready to push the next update through.

    • Add Memory
    • Share This Entry
    • Link
    • 1 comment
    • Reply
    • Previous Day
    • |
    • Next Day
Page generated Jan. 5th, 2026 12:45 pm
Powered by Dreamwidth Studios

Style Credit

  • Style: (No Theme) for vertical