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Aug. 21st, 2017

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xax: purple-orange {11/3 knotwork star, pointed down (Default)
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    Aug. 21st, 2017

  • xax: purple-orange {11/3 knotwork star, pointed down (Default)
    posted @ 10:19 pm

    so i made a jar and it came out about 50mb. "that's kind of big", i thought.

    unzipped, it's 113mb, with 30104 distinct files. that's not good. a solid 46mb of that is in com.google, with the biggest chunk being internationalization code, but including all sorts of stuff (a dom builder, a java emulator, a CssGenerationVisitor, etc). my favorite path is com.google.gwt.thirdparty.guava.thirdparty. there's also what appears to be large chunks of apache (the webserver) and sqlite (the database engine). my only guess is that libgdx includes the stuff needed to build the html version in the default build.

    i have since managed to managed to get a version that only includes the desktop launcher, which is a comparatively-slim 28mb. a large chunk of that is apple robovm, which is... i guess needed for the iOS launcher? or for something about the app store? and looking it up, robovm has been discontinued AND its grace period has run out, so it's actually entirely useless. i'm sure the size would halve itself again without it. so much cruft.

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  • xax: purple-orange {11/3 knotwork star, pointed down (Default)
    posted @ 11:51 pm

    i'm watching the old stardew valley dev log videos and it's wild. randomly-generated, persistent, fully-destructable mine levels. copper veins in the walls and underground farming bases. one video showing working multiplayer w/ 100k hits and comments disabled. old versions with half-body sprites instead of portraits.

    just seeing the evolution of the ui and how the crafting system changed and how some of the music was only added in at the very end whereas some of it was in there since 2012.

    one post with a bullet point that's just "Added several new types of mine level (some with suspension bridges spanning across deep ravines)."

    like it's always kinda wild what stuff gets cut and edited and altered

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