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Aug. 17th, 2016

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xax: purple-orange {11/3 knotwork star, pointed down (Default)
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    Aug. 17th, 2016

  • xax: purple-orange {11/3 knotwork star, pointed down (Default)
    • Current Music: Matchbox 20 - How Far We've Come
    posted @ 12:43 am

    so i've been messing around with the myth generator (which has yet to generate any myths) and part of that involves generating names. previously i was using this mess of pseudo-esperanto, but then recently somebody wrote this really interesting post on generating naming languages that i decided to completely ape and try to reimplement in my myth generator data format. that's been... interesting.

    anyway that eventually took me to reading about the sonority hierarchy, or, why "plant" sounds like a word and "lpatn" doesn't even though they both have the same CCVCC structure for the morpheme (that's 'consonant' and 'vowel'). that naming language post has its own morpheme generator, and mostly they're really simple things like CVC or CVF (F for finalizer) or CLVF (L for liquid). esperanto has phonotactics of SCCVCC. english has phonotactics of CCCVCCCCC (strengths is generally the example people use for a word that has the maximum number of consonant sounds).

    the thing that i think is funny is that... oh of course that naming language uses all those simple morpheme structures; when you can have five consonants in a row you gotta do a bunch of work to arrange them in a shape that's not all messed-up sounding, but if you only ever have one, or stuff liquids and sibilants in there, then you don't really have to worry about that. permitting CCVCCC morphemes would require some kind of consonant ordering, which is a topic not addressed at all in that post, so it's all just arranged so the problem never really comes up.

    none of this is at all relevant to generating myths.

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  • xax: purple-orange {11/3 knotwork star, pointed down (Default)
    Tags:
    • hell game,
    • process
    posted @ 02:47 am

    oh yeah and in hell game news i finished faux-coding up the flame demon and lesser hellhound scenes. on to the big three of clay man / ganzer worker / son of hamar-tabal, all of which have missing scenes or scenes that need to be repositioned.

    i'm probably gonna make a "boring posts" annex on the hell game site to post these kinds of things going forward.

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