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Mar. 13th, 2016

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xax: purple-orange {11/3 knotwork star, pointed down (Default)
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    Mar. 13th, 2016

  • xax: purple-orange {11/3 knotwork star, pointed down (Default)
    • Current Music: Fall Out Boy - Disloyal Order Of Water Buffaloes
    posted @ 11:01 pm

    one of the things i want is a game w/ an infinite procedurally-generated, but centered around an actual city -- a city-sized city, one with sectors and neighborhoods and a bunch of trades and factions and deep dark catacombs and drains and markets and ruins and construction, etc etc etc; a game designed around the player actually staying in the city for the entire game, and only rarely venturing out into the wilds to collect rare materials or to contact strange peoples.

    and then you'd have the traders.

    each trader would come in once or twice per game year, as fits their schedule, stay for a while, sell oddities and objects from far-flung lands with wild tales of how they were aquired -- from trade with the serpent-witches of the great marsh, across the sea of bones; from delving deep into the caves beneath the world, where old gods sleep and the brave build cities on their sleeping bodies; and so forth, and so on.

    and you could go with them. and as a distinct and drastic counterpoint to the rest of the game, this would be a whirlwind tour, dragged into the wilds and then out the other side -- these would be actual routes that would actually take an in-game year to travel through, which would be like, idk, thirty hours? something to take you so far afield and then something to keep you moving, since you wouldn't really know the route home, or it might involve passes that are only traversable at certain times of year ("if we do not reach the vale of a hundred eyes before the turning of the worm moon...")

    and then you're back.

    like i guess this would be something you get by mashing up 'around the world in 80 days' (the game) with something a lot more sendentary. but it's like... you've got all the games (minecraft, i'm talking about minecraft) that boast Infinite Worlds, except that never really... comes up, because it's basically never relevant to travel even a kilometer away. i want a game that drags you across an unbelieveable amount of land and shows you biomes transitioning across miles and miles. i want rarities to actually mean something rather than "one node per quarter-kilometer". i want cities that are city-sized! with miles of agriculture around them, and miles and miles of wilds between those! BIGNESS

    so i guess i should work more on my procedural generation code then huh. i mean, among other things.

    (so far today i mostly just... wrote a turtle geometry system? so that i can render plants' l-systems when i get around to generating them. but that's about it)

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