worked on HELL GAME a little. basically fixed up the body-construction UI javascript, which is something i've been meaning to do forever. the entire thing is kind of spindly and bespoke b/c it's not super well tied-together -- there are operations on DOM elements and there are operations on the body tree data, and it was entirely possible for them to fall out of sync and then everything would break.
the big thing it was missing was a way to remove nodes -- you could replace them with other nodes, but once a node was in there it could never be pulled out, just replaced with another node. so i fixed that, and fixed up the generated html a bit too.
i'll have to tweak it a little more as things go on, the biggest thing being a move to actually drawing on a bag of nodes in yr inventory instead of doing what it's doing currently and drawing from an infinite supply of debug nodes. but that's not something really major. i hope.
probably this is a good point to dig back into the latest iteration of the description code, since it has so far been super promising but not really "in production", since it's only like half of the system and not very fleshed out in terms of content, either.
thinking of doing another month worth of working on HELL GAME for september, see how things look after that. it mostly just needs a lotttttt of writing.
also i'm coming up on 500 watchers / 100,000 pageviews on sofurry, so i was thinking of posting a, like, "hey what's up" journal there to MARK THE MILESTONE, which would be a good time to actually publically be all "hey i am working on a game". we'll see.
the big thing it was missing was a way to remove nodes -- you could replace them with other nodes, but once a node was in there it could never be pulled out, just replaced with another node. so i fixed that, and fixed up the generated html a bit too.
i'll have to tweak it a little more as things go on, the biggest thing being a move to actually drawing on a bag of nodes in yr inventory instead of doing what it's doing currently and drawing from an infinite supply of debug nodes. but that's not something really major. i hope.
probably this is a good point to dig back into the latest iteration of the description code, since it has so far been super promising but not really "in production", since it's only like half of the system and not very fleshed out in terms of content, either.
thinking of doing another month worth of working on HELL GAME for september, see how things look after that. it mostly just needs a lotttttt of writing.
also i'm coming up on 500 watchers / 100,000 pageviews on sofurry, so i was thinking of posting a, like, "hey what's up" journal there to MARK THE MILESTONE, which would be a good time to actually publically be all "hey i am working on a game". we'll see.