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Aug. 3rd, 2015

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xax: purple-orange {11/3 knotwork star, pointed down (Default)
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    Aug. 3rd, 2015

  • xax: purple-orange {11/3 knotwork star, pointed down (Default)
    • Current Music: The New Pornographers - Sing Me Spanish Techno
    Tags:
    • hell game
    posted @ 05:57 pm

    TODAY IN WHAT-AM-I-WORKING-ON: map generation again! mostly to get the paths drawing very minimally better; i got about half the problem solved. like at some point i need to start placing the events i've been writing onto the map, and so to do that i need a good idea of where to place them. so that's good.

    i also need some kind of way to actually run the events. like, all the event code on the javascript end works fine, it's just i have serious doubts about my ability to shove all the body-parsing code clientside, in javascript, so i've been thinking like... do that serverside? and have some JSON API stuff going on that takes body data and spits out the proper event flowchart. i have no clue if that would be practical though. (currently the only serverside thing is map generation.) so i'd need some kind of haskell/js JSON layer for event code, in the same way i have a haskell/js JSON layer for map code. (the real payoff for this would be: i could run analytics on what kind of bodies and which characters/sex scenes people are going for. that might be an invasion of privacy. it would be some really interesting data though. whose gonna play the game as a giant spider.)

    yesterday i spent a lot of time messing w/ dreamwidth's s2 layout engine. you could say i understand how it works now. i've yet to get a decent-looking layout done, though. it's a work in progress.

    my sleep schedule has been all sorts of messed up; i've been getting up earlier and going to sleep later and crashing midday. this is not tenable.

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