let it leave me like a long breath

let it dissipate or fade in the background

two-week project reportback

Profile

xax: purple-orange {11/3 knotwork star, pointed down (Default)
howling howling howling

Nav

  • Recent Entries
  • Archive
  • Reading
  • Tags
  • Memories
  • Profile

Tags

  • art - 2 uses
  • asteroid garden - 4 uses
  • code - 19 uses
  • demos - 1 use
  • dreams - 5 uses
  • ff7 fangame - 23 uses
  • fic prompts - 13 uses
  • gamedev challenge - 82 uses
  • hell game - 76 uses
  • nanowrimo - 11 uses
  • plants - 9 uses
  • process - 52 uses
  • programming - 51 uses
  • screenshots - 5 uses
  • writing log - 83 uses

May 2025

S M T W T F S
    123
45678 910
1112131415 1617
18192021222324
25262728293031
  • Feb. 2nd, 2025
  • xax: purple-orange {11/3 knotwork star, pointed down (Default)
    [personal profile] xax
    Tags:
    • gamedev challenge
    posted @ 08:09 pm

    two-week project reportback

    it's happening again! gamedev progress post!

    i'm still working more-or-less on the same project as last time. i intended to do a little more writing this month (for the barajam ff7 porn game) but i spent pretty much the entire month some degree of sick from something that may or may not have been COVID, so, you know, on the whole output has been kind of low. i'm feeling mostly better now save for a lingering cough, but i'm pretty acutely aware of how fragile 'healthy' is. welp.

    anyway, on to gamedev progress!

    i guess since last month i did a screenshots blog comparison, here's this month's: from this post, adding tile litter, to this post, finishing up caves. here's the archive link. this includes things like: tile decorations, slightly more involved generation layers, footing sprites, diagonal wall sprites, controller support (kind of), tile animations, walking sprites, and caves. that's actually a pretty substantial list of stuff, all things considered.

    i'm pretty enthused for caves, although the part where i'm going to have to figure out how to correctly position them against cliffs is pretty intimidating, given the way the map generation works currently. i've been playing kenshi a lot, and its total lack of caves or even basements really gets to me. it leaves the world feeling a little flat, if you'll spare the pun. so i really wanted there to be the potential for all sorts of weird little cave locations tucked away. plus i'm not really sure to what degree i'm porting over the gheist & their underworld from 'the new hive' into this, so, maybe there will be some kind of huge connected underworld far beneath the surface. who can say. still no building support, which will come... at some point later on. i feel like i should actually work on game content, like npcs and mechanics, for a while just so there's something to do in the game besides walk around a barren wasteland.

    uhhh i tend to keep my cards close to my chest when it comes to talking about what stuff i'm working on, maybe to my detriment when i just stop posting for x months and then post whatever huge thing i've been working on. (and/or announce i'm working on something and then immediately run out of energy for it and then stop. that's also an option.) so i don't really know if i want to post ~game concepts~ stuff about this game, or if that's something people would even be interested in hearing about.

    • Previous Entry
    • Add Memory
    • Share This Entry
    • Next Entry
    • Reply
Page generated Jan. 22nd, 2026 11:19 am
Powered by Dreamwidth Studios

Style Credit

  • Style: (No Theme) for vertical