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xax: purple-orange {11/3 knotwork star, pointed down (Default)
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  • Jun. 15th, 2024
  • xax: purple-orange {11/3 knotwork star, pointed down (Default)
    [personal profile] xax
    Tags:
    • hell game
    posted @ 09:49 pm

    i didn't work on hell game 2 a lot this week because i was occupied with other things!

    friday and earlier today i finally sat down just so i could say i did something, and i made it so random encounters all got unique ids + their generated vartables were all stored by id in a big game state/progress object. so now it's possible for encounters to 'remember that you have visited them' and 'actually have progression across multiple visits'. kind of important to have working!

    this is also roughly 75% of what save games would be-- just a big serialized data chunk of all the game state that can change. depending on how i do the map (random vs. not) there may or may not be stored map data in save files; that's the remaining stuff.

    that being said, there are still plenty of parser fixes i need to make, or extensions to allow for more complex scenes. that was something i never really figured out to my satisfaction in hell game (the first), so i'd really like to get that working for this. beyond that, the major engine thing left is stats and skills being generated from bodies.

    like i mentioned last week, i'm approaching needing to actually make content for this thing! probably just story stuff, maybe with a few sex scenes, leading towards bipeds.

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