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  • Jun. 1st, 2024
  • xax: purple-orange {11/3 knotwork star, pointed down (Default)
    [personal profile] xax
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    • hell game
    posted @ 12:23 pm

    this week was mostly drawing assets and challenge code elaborations. i drew a bunch more tile sprites and a few more monster sprites. i also fixed up the code so that it's finally using multiple spritesheets. previously i only had a single spritesheet loaded that was every map sprite together: ui, tiles, encounter sprites, you name it, all in one spritesheet. this meant there was a hard limit of 256 sprites total. now that is no longer the case, which is good going forward

    the other thing i did was continue messing with how challenges work. the main problem the system has is just that it's... not very interesting? the various kinds of attacks you can do don't really do much different; it's not very engaging to play; that kind of thing. like i said a few weeks ago, i decided to put in support for dark souls style stamina & combo systems. i don't know if i'll keep it, but it does constrain the combat in a way that means you can't just spam combo as much. i still need to add in 'poise', which here would represent the ability of some attacks/states to fill up/deplete a status bar and cause attacks to be interrupted (because you got knocked down). again, not super sure i want to stick with this, but i'm just testing out the mechanics so far

    probably i'm gonna try to focus on the more 'gameplay'-y stuff for a bit -- enemy encounter types, random encounter placement & removal, different body parts unlocking different challenge moves, whatever leveling up skills will end up looking like, challenge ui -- before i go back to working on, you know, the porn. it is funny to think about how the first public demo of this thing will probably contain almost no porn. i was a little dissatisfied about how hell game ended up just being a collection of one-off sex scenes, okay! i didn't really have the narrative+gameplay framework in place to do anything else. so with this, i'm gonna try to work on that part first, which might mean that there's a perfectly-playable non-pornographic demo release first.

    i am also thinking about how i want to handle the sex scenes. one of my big issues with 'the new hive' is that sometimes it would just drop you into a nonrepeatable 5,000 word sex scene for a random encounter, which... did not help the gameplay flow. considering the huge modularity of 'hell game' sex scenes, too, writing something that long for all bodytypes would be a nightmare. so they'll probably be substantially shorter?

    as with all game writing, it's more of a question of how to allocate the word budget. let's say you have a flat 8,000-word budget for an entire encounter. you could write one 8k-word sex scene for bipeds and then nothing else. or i could split it up across all the major bodytypes (biped, centaur, naga, quadruped, snake) to have a ~1.6k-word sex scene for each. maybe i split them both in two to have both topping and bottoming options for each; that would drop them down to ~800 words each. maybe i'd skim a little off each of those to write a short scene top-only variant for when the pc is a floating dick. or matched with a bottom-only variant for when you're a floating head.

    this kinda stuff ultimately gets into, like, the calculation of where to put gamedev resources so that it makes the most content for the most people. that kinda stuff gets exhausting to micromanage, though, so i usually try not to care too much about how, say, probably not a lot of people are going to be playing giant snakes so do i really need to write all the scenes where a pc giant snake fucks a given encounter? whenever devs do polls for "should this content get added or not" people are usually like, yeah whatever, add everything, but in practice we all have limited resources, so it's more a question of how much development time will go into each given thing. i'm trying to keep scope in mind if i wanna keep working on this thing.

    for hell game 2, i really would like to have encounters that, you know, evolve and change as you revisit them. sometimes literally! instead of just being a single static scene with a bunch of variations. so probably each specific scene will be shorter.

    anyway all of that is a big complicated content-writing decision that i'm kinda putting off until other things are marginally more finished.



    oh yeah, also i figured i have been posting these devlogs here for long enough that i might as well actually link them on the patreon. i have some complicated feelings about the patreon, namely, i do not trust patreon as a company at all, and i'm not really super interested in plumbing the depths of precisely what they consider to be forbidden content. at some point they are going to pull the trigger on making me send them a photo of my id, even though they already have my tax information. it's just kind of an exhausting mess. a bunch of the stuff i've been working on historically (the ff7 fangame, the superhero strip-blackjack thing, etc) featured things that patreon would probably get mad at for me posting about. but who knows! there are porn games happily making money on patreon featuring rape and bestiality and they seem to be fine! but wow the second you have a hypno spiral, good luck. so i haven't really wanted to post anything there for a variety of reasons.

    anyway, working on 'hell game 2' now, check out all the prior devlog posts i guess.

    going forward i will probably continue to not post much/at all on patreon. tbh i've been seriously thinking of shutting the thing down, just because... idk, complicated feelings about "making gamedev my job", basically, since historically that has been a great way for me to get super stressed and miserable. and if people are giving me money for it then it's definitely at least a little bit "my job". anyway.

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    • (Anonymous)
      posted @ 05:07 am (UTC)

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      I wish to commit sins IMMEDIATELY
      (Looks very nice thank you for your exemplary work)

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    • xax: purple-orange {11/3 knotwork star, pointed down (Default)
      [personal profile] xax
      posted @ 10:27 pm (UTC)

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      ty! i'm considering putting more little excerpts of content into the devlog posts as i start actually working on content more, so hopefully that'll be engaging above and beyond my ramblings about code quality and data structures or w/e :V

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    • (Anonymous)
      posted @ 08:24 pm (UTC)

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      i enjoy your ff7 fangame hopfully it dosen't give you any problems.

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    • xax: purple-orange {11/3 knotwork star, pointed down (Default)
      [personal profile] xax
      posted @ 10:26 pm (UTC)

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      it's kind of impossible to say; on the one hand presumably the rape and bestiality is against patreon rules. on the other hand, there are absolutely people running patreons about stuff that pretty explicitly includes rape & bestiality. on the other other hand, the recent wave of patreon shutdowns has mostly hit people making way tamer content than that. who can say.

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    • (Anonymous)
      posted @ 02:01 am (UTC)

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      I have heard some rather disturbing things about patreon closing creators pages and pocketing the money or just closing creator pages for no reason best i could say maybe look at other sites?? Maybe subscribe star or something

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    • xax: purple-orange {11/3 knotwork star, pointed down (Default)
      [personal profile] xax
      posted @ 03:31 am (UTC)

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      yeah, patreon is... no longer a site i'd trust for any kind of adult content, longterm. but personally i'm not quite ready to jump back into the "trying to do porn gamedev as a job" pit just yet (& especially without any kind of playable demo). it's a messy situation. also subscribestar lists "bestiality, rape, and incest" in their banned items, presumably referring to actual bestiality, rape, or incest, but i don't immediately want to have that conversation with a subscribestar content policy rep if/when i apply for an account there.

      so, regardless, i guess i will let the patreon limp along for a little while longer and eventually shut it down if i ever get to having a big porn game project i wanna work on full-time.

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    • (Anonymous)
      posted @ 06:06 pm (UTC)

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      sorry to ask but when are you doing another fan prop cause seeing some spoilers for rebirth i have an idea for either a seto/nanaki/barret(cloud) or just seto/cloud xD sorry

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    • xax: purple-orange {11/3 knotwork star, pointed down (Default)
      [personal profile] xax
      posted @ 11:01 pm (UTC)

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      idk when exactly; i've kinda been thinking about it but i have a bunch of other stuff i want to work on too, so it's not super high-priority right now

      really why don't they just unpetrify seto so he can fuck everybody else etc :V

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    • (Anonymous)
      posted @ 11:26 pm (UTC)

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      XD sorry for being a bother just thought I’d ask.

      And both ideas start off with either barret or cloud wanting to unit nanaki and his father and them split off from there.

      Anyway love your writing!!!

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    • (Anonymous)
      posted @ 01:51 am (UTC)

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      Ohhh! I’ve been here since the beginning of hell the first!
      I’m exited, not going to lie! And also, thank you so much. Variety of monsters and bodies, generally different content helped me to pull through some very long and difficult times. I’ve also since came to terms with myself and started my transition! So hell the second even has the sense of nostalgia.
      -Nox

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    • xax: purple-orange {11/3 knotwork star, pointed down (Default)
      [personal profile] xax
      posted @ 06:27 pm (UTC)

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      oh hey! congrats on your transition! & yeah, with hell game 2... i'm hopefully not biting off more than i can do with pc body variations + different kinds of demons, but i'm definitely hoping to have a pretty broad & out-there collection of weird ways to have sex.

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    • (Anonymous)
      posted @ 03:43 pm (UTC)

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      I might be able to help out a bit, if you’d like! My writing skills are mainly in my native language, but some things, such as flow, form and structure, are universal. So I might be able to offer some modest assistance. I’m not promising any help with writing, but I’m not crossing it off entirely either.
      -Nox

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    • (Anonymous)
      posted @ 03:52 pm (UTC)

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      -added

      Maybe I could write some pussyboy (transmasc body type) content?… Again, no promises just yet, but it has the potential to be fun, and I’m relatively free as of now.
      -Nox

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    • xax: purple-orange {11/3 knotwork star, pointed down (Default)
      [personal profile] xax
      posted @ 01:24 am (UTC)

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      maybe? actually, one of the big reasons i decided to go with parsed event files in this iteration, instead of just doing it all in actual code, was for 1. translations and 2. other people being able to download the game and add/edit whatever they wanted. whether i actually want to directly include other people's writing in this is something i haven't really made up my mind on yet, but it should be fairly easy to do, at least

      (in hell game 1 i had considered some kind of... penetrable lower body genitalia, whether that took the form of demonic mouths or snake cloacas or just garden-standard vulvas and vaginas, it was just that it would require so much in the way of writing to have content parity with the other modes of sex that i figured it wasn't really worth it. idk if my opinions on that have changed, & i'm still in the process of outlining what all content i want to support in this.)


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    • (Anonymous)
      posted @ 06:19 pm (UTC)

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      Of course! It's your game after all. Take your time, try a thing, then change a thing if you change your mind. In art nothing's set in stone. Give me a shoutout if you ever decide to take on my offer.
      (Serpent-like genitals in fiction were actually a #1 way to work around dysphoria for me, hah. So you've played a big part in my self-acceptance!)
      -Nox

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    • (Anonymous)
      posted @ 08:58 pm (UTC)

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      I am a big fan of how you wrote The New Hive. A lot of porn text games have very cut and dry descriptions where you had a lot of logistics and mechanics of how this would actually go down without too much worry.

      Really hope it just as extreme and graphic as The New Hive. Astau's content in the new hive was a religious experience with me and I revisit it every few months because its so unique and not a lot of offerings out there that scratch it for me.

      Plus the subtle world building was really fun to read about.

      I never really got into your FF7 game as it's not something I'm majorly invested into but again some scenes in there had that same vibe

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