oh yeah hell game stuff
i did not do a whole lot of stuff this week. i dug into the guts of the body-creation code and ported over a bit more of the original game's body specification stuff, so now it can mostly-accurately specify some noun forms for the pc. stuff like minotaur, satyr, centaur, naga, etc. the more general cases ("you're a wolf-man" or w/e) aren't really handled yet.
since i'm planning on having pc descriptions generated with a normal encounter file, that means i need the parser to support all the stuff that would need to happen there. which is a lot; the pc description would definitely be the most advanced encounter in the game, just for the sheer breadth of content. i might ease back off that a bit and just work on some more general parser improvements. arguably i could just write scenes now, but a lot of setting stuff is still in flux, so i don't wanna fully commit to writing a bunch of stuff i'd have to discard later.
i did not do a whole lot of stuff this week. i dug into the guts of the body-creation code and ported over a bit more of the original game's body specification stuff, so now it can mostly-accurately specify some noun forms for the pc. stuff like minotaur, satyr, centaur, naga, etc. the more general cases ("you're a wolf-man" or w/e) aren't really handled yet.
since i'm planning on having pc descriptions generated with a normal encounter file, that means i need the parser to support all the stuff that would need to happen there. which is a lot; the pc description would definitely be the most advanced encounter in the game, just for the sheer breadth of content. i might ease back off that a bit and just work on some more general parser improvements. arguably i could just write scenes now, but a lot of setting stuff is still in flux, so i don't wanna fully commit to writing a bunch of stuff i'd have to discard later.