the new hive 1.1!
i finally finished it! "finished" for gamedev stuff is always a little weird, since i could've just kept adding more and more stuff; there are always going to be corners that seem sparse and unfinished in comparison. but i wrote a whole bunch of stuff and the bulk of the content i wanted to add made it in there.
(i've already had to patch it to make some of the scavenging/crafting mechanics less accidentally brutal. whoops mechanics balancing is difficult; that's why i don't have mechanics.)
anyway it's over on itch.
the real big question is what i'm gonna do for my next project, since... i have a few things in mind, but i haven't really polished anything to the point where i'd want to release a demo. we'll see how things go.
(i've already had to patch it to make some of the scavenging/crafting mechanics less accidentally brutal. whoops mechanics balancing is difficult; that's why i don't have mechanics.)
anyway it's over on itch.
the real big question is what i'm gonna do for my next project, since... i have a few things in mind, but i haven't really polished anything to the point where i'd want to release a demo. we'll see how things go.