let it leave me like a long breath

let it dissipate or fade in the background

2week project reportback (Reply)

Profile

xax: purple-orange {11/3 knotwork star, pointed down (Default)
howling howling howling

Nav

  • Recent Entries
  • Archive
  • Reading
  • Tags
  • Memories
  • Profile

Tags

  • art - 2 uses
  • asteroid garden - 4 uses
  • code - 19 uses
  • demos - 1 use
  • dreams - 5 uses
  • ff7 fangame - 23 uses
  • fic prompts - 13 uses
  • gamedev challenge - 82 uses
  • hell game - 76 uses
  • nanowrimo - 11 uses
  • plants - 9 uses
  • process - 52 uses
  • programming - 51 uses
  • screenshots - 5 uses
  • writing log - 83 uses

May 2025

S M T W T F S
    123
45678 910
1112131415 1617
18192021222324
25262728293031
  • xax: yellow-orange {7/2} knotwork star, pointed down (7sided)
    [personal profile] xax
    Tags:
    • gamedev challenge
    posted @ 09:09 pm

    2week project reportback

    so what i worked on this month was mostly polyhedra (again), this time with an emphasis of making more complex shapes from a bare polyhedra

    the first thing i did was get rectification working. it turns out that i had already implemented two general polyhedra operations: duals and kleetopes, and when you add rectification to that you can perform a pretty wide variety of polyhedra operations, to the point where the original conway polyhedra notation is built using only four operations: duals, kleetopes ('kis'), rectification ('ambo'), and 'gyro'.

    i already kinda mentioned that part in previous posts.

    so in the past two weeks:

    • i got rectification working
    • i started manufacturing rectified polyhedra
    • reimplemented height-formation on a polyhedra (1 2 3)
    • added procedural palettes (1 2 3 4)
    • added translucent water layers
    • added tile decor (wip)

    so that's pretty nice, though a lot of that was easier because i'd already muddled through it on flat maps.

    one of the big remaining issues is figuring out generation on polyhedra -- it's easy enough to extract the connectivity graph, but coordinates are tricky to figure out, and without them it's difficult to figure out direction or shape or outlines etc, which are all needed for even the most basic generation code (unless i want to go with pure noise, which, i don't)

    i'll probably make a longer post sometime soon about what i want to do with this going forward

    • Previous Entry
    • Add Memory
    • Share This Entry
    • Next Entry
    • Link
    • 0 comments
  • If you don't have an account you can create one now.
    No Subject Icon Selected
    No Subject Icon Selected
    Smiley
    Winking Smiley
    Blushing Smiley
    Shocked Smiley
    Sad Smiley
    Angry Smiley
    Checkmark
    Gold Star
    Envelope
    Shifty Eyes
    Smiling Alien
    Skull and Crossbones
    Sick Face
    Radioactive Symbol
    Cool Smiley
    Lightbulb
    Red Thumbs Down
    Green Thumbs Up
    HTML doesn't work in the subject.
    More info about formatting
     
    Notice: This account is set to log the IP addresses of people who comment anonymously.
    Links will be displayed as unclickable URLs to help prevent spam.
Page generated Jun. 15th, 2025 11:44 pm
Powered by Dreamwidth Studios

Style Credit

  • Style: (No Theme) for vertical