
i need some kind of periodic table of the polyhedra b/c this is not a good way to display what i'm capable of generating so far.
anyway i've added pyramids and frustums (the pyramid-with-the-top-cut-off ones) as well as dipyramids (which i'm just generating by getting the dual of a prism)
earlier when i was doing tree rendering i wrote code that could handle any possible convex prismatoid, and i guess i should probably just translate that into this new data format so i can use it to generate most of these.
ultimately i want to get kleetopes working b/c those are needed for a lot of the more complex regular polyhedra, and i kind of understand how i'd need to approach those now. but also i should try to get sweep objects with arbitrary transforms working, since that's what's needed for a lot of the more organic or complex shapes i'd want to render.