let it leave me like a long breath

let it dissipate or fade in the background

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  • xax: purple-orange {11/3 knotwork star, pointed down (Default)
    [personal profile] xax
    Tags:
    • hell game
    posted @ 04:29 pm

    so here's this week's hell game to-do list. the next update i'm working on is just like, some short sex scenes depending on the winner of the poll, so for the next week the work is basically "finish up the stuff that didn't get finished last update"

    this is a long list.



    • wow fix the issue with save data being like 3mb in size

    • respawns actually happening, even if jankily
    • spawns & respawns setting encounter location fields correctly
    • map canvas element correctly sized
    • tunnels / stacks not so clogged with encounters
    • draw map sprites for throne / grotto / tunnels
    • old encounter files all moved to .Hubur
    • bug: sometimes body material mods (fire, ichor, metal, etc) aren't set? (setting a metal head prevents other body mods??)
    • make the map-regeneration code not set handlers, since it seems like that's been causing problems all around

    • suited demon basic talk / sex scene
      • intro blurb/talk opening
      • biped/naga/centaur/slithering bj splice
      • quadruped/centaur/slithering frot splice

    • nightmare basic talk / sex scene
      • intro blurb/talk opening
      • new variants?
      • quadruped/centaur mounted splice
      • biped/naga hj&blow splice
      • slithering splice

    new event stuff:
    • respawning resource nodes
    • SetEncounterData not setting subdata?
    • item conditions on choices
    • events that change their encounter's display name / icon (will-o-wisps going from being swamp fireballs to being gross monsters, etc)

    make into parametric location:
    • cave (asakku??)
    • skull (zombie; make zombie swordsman an actual zombie)
    • machine shop (hamar-tabal, flame demon, etc)
    • factory building

    respawning resource node locations:
    • caves (plants outside, mineral node inside)
    • swamp thicket (plants)
    • shoals (plants, fish???)

    (more) new encounters:
    • bone viper
    • rock demon
    • concrete snake
    • lesser demon?

    (more) new locations:
    • swamp thicket
    • shoals
    • alchemy shop
    • abandoned factory building
    • ganzer fortress
    • vortex
    • abzu fountains

    the only really important thing i'd like to get done is the resource node thing + some locations actually using it, since that's a big step towards "actual gameplay". but these are the targets.

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