uhhh 2 week project reportback. i actually did some recently so i'm trying to actually post about it when i do them.
early january was working on a redone skybox shader, this time in actual glsl. historically i've been using `gpipe` for my haskell rendering, but between all the javascript webgl2 stuff i've been doing and reading some posts about performant opengl stuff, all the autogeneration happening in gpipe kind of lost its luster. also the library is ages out of date now. i want to try out compute shaders at some point! anyway you can see a bunch of progress screenshots for that on my screenshots tumblr.
late january was a little less focused but i did end up totally recoding the blackjack code for the superhero strip blackjack game thing. uh that's an old version still running the old code, so it's still a little glitchy. the older version was this mess of code that was half tweecode and half javascript and it had like four layers of indirection because i kept tweaking it. the newer code is almost entirely javascript (so i escape from the nightmare of tweecode-formatting complex code) and way simpler and more robust. it also has more real potential for multiple-player games, for like having multiple superheroes stripping at the same time, if i ever decide to write that. the real problem with that game as it stands is i gotta write like a billion little prose fragments for all the strip blackjack things; that's not something clever code can fix. a lot of the big paragraph-long chunks actually seem too long to me; i'd want a lot of the lines to be like, one or two sentences at most since you're gonna be seeing them a lot during combat. anyway i didn't actually write much new prose for it, i just fixed a technical issue. still, it's a little progress.
(i do plan on getting back on to filling prompts it's just i had a busy day and then i used the energy procrastinating on filling prompts gave me to write more for the tmnt fic and also do some coding. i've actually been kinda considering looking back through all the historic prompts i didn't fill and do one where i just write some of those, since there were a bunch of them that were solid maybes, but that'll be a different thing.)
early january was working on a redone skybox shader, this time in actual glsl. historically i've been using `gpipe` for my haskell rendering, but between all the javascript webgl2 stuff i've been doing and reading some posts about performant opengl stuff, all the autogeneration happening in gpipe kind of lost its luster. also the library is ages out of date now. i want to try out compute shaders at some point! anyway you can see a bunch of progress screenshots for that on my screenshots tumblr.
late january was a little less focused but i did end up totally recoding the blackjack code for the superhero strip blackjack game thing. uh that's an old version still running the old code, so it's still a little glitchy. the older version was this mess of code that was half tweecode and half javascript and it had like four layers of indirection because i kept tweaking it. the newer code is almost entirely javascript (so i escape from the nightmare of tweecode-formatting complex code) and way simpler and more robust. it also has more real potential for multiple-player games, for like having multiple superheroes stripping at the same time, if i ever decide to write that. the real problem with that game as it stands is i gotta write like a billion little prose fragments for all the strip blackjack things; that's not something clever code can fix. a lot of the big paragraph-long chunks actually seem too long to me; i'd want a lot of the lines to be like, one or two sentences at most since you're gonna be seeing them a lot during combat. anyway i didn't actually write much new prose for it, i just fixed a technical issue. still, it's a little progress.
(i do plan on getting back on to filling prompts it's just i had a busy day and then i used the energy procrastinating on filling prompts gave me to write more for the tmnt fic and also do some coding. i've actually been kinda considering looking back through all the historic prompts i didn't fill and do one where i just write some of those, since there were a bunch of them that were solid maybes, but that'll be a different thing.)