let it leave me like a long breath

let it dissipate or fade in the background

Oct. 26th, 2017

Profile

xax: purple-orange {11/3 knotwork star, pointed down (Default)
howling howling howling

Nav

  • Recent Entries
  • Archive
  • Reading
  • Tags
  • Memories
  • Profile

Tags

  • art - 2 uses
  • asteroid garden - 4 uses
  • code - 19 uses
  • demos - 1 use
  • dreams - 5 uses
  • ff7 fangame - 23 uses
  • fic prompts - 13 uses
  • gamedev challenge - 82 uses
  • hell game - 76 uses
  • nanowrimo - 11 uses
  • plants - 9 uses
  • process - 52 uses
  • programming - 51 uses
  • screenshots - 5 uses
  • writing log - 83 uses

May 2025

S M T W T F S
    123
45678 910
1112131415 1617
18192021222324
25262728293031
    • Previous Day
    • |
    • Next Day

    Oct. 26th, 2017

  • xax: purple-orange {11/3 knotwork star, pointed down (Default)
    posted @ 09:43 pm

    i love the concept of the forever game i just think that aaa devs are uniquely poorly suited to actually making one. or rather: the aaa conception of a forever game involves players constantly paying for it, one way or another, and that totally hamstrings their ability to actually lay out a game that is appealing and enjoyable in itself, in favor of trying to MIND HACK players with MICRO TRANSACTIONS or w/e

    i'm reminded of the tevis thompson thing about desert golf? and my own habit of playing gplanarity. these are extremely simple games (puzzle games, basically) that are just... do you enjoy the experience of this game? if yes, keep playing and coming back to it forever; if no, then don't play it. and that's not really... i mean i play a reasonable amount of fancy big-budget games and it never actually feels like that's a design goal? it's either to deliver a shot of linear content (potentially dragged out forever by endless grind to pad the game) or to try to get players hooked with various dubious pseudo-gambling mechanics

    like the reason i come back to minecraft (or sometimes terraria or starbound etc) is because it's open-ended enough that i can just do what i want? and that's... not a thing you can do in games. like everybody's been talking about breath of the wild, big open world, free adventure, etc, except... it's still all hardcrafted and designed for players to complete tasks set out for them by the devs. yr incapable of doing what you want b/c there's no mechanical support for wandering off and doing yr own thing. all you can do is collect things that the game has decided are collectable and kill things the game has decided are killable. and once being puppeted around by the dev's strings gets boring then the game is over.

    • Add Memory
    • Share This Entry
    • Link
    • 0 comments
    • Reply
    • Previous Day
    • |
    • Next Day
Page generated Jun. 7th, 2025 07:36 pm
Powered by Dreamwidth Studios

Style Credit

  • Style: (No Theme) for vertical