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Aug. 9th, 2016

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xax: purple-orange {11/3 knotwork star, pointed down (Default)
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    Aug. 9th, 2016

  • xax: purple-orange {11/3 knotwork star, pointed down (Default)
    Tags:
    • hell game,
    • process
    posted @ 01:20 am

    okay i missed the past HELL GAME UPDATE POST but uh i was still working on it. currently the gargoyle and dryad scenes are mostly written, though as far as code goes they're a huge mess. i've started on the flame demon scene, though i'll still need to finalize the gargoyle & dryad scenes. i only realized today that i'm missing TWO HEAD mentions, though like... it's always a question of how in-depth do i want to make these branches. should i just add "left" to all mentions of a specific head and call it a day, or does this call for actually rewriting chunks of any makeout/bj scenes? IDK.

    i kinda had the idea to write some kind of scene editor, presumably as some hellish mash of javascript + haskell w/ parsec & template haskell. and that might be useful but it would probably be a big undertaking. so maybe for the mean time i'll just keep writing scenes the old-fashioned way.

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