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Jun. 21st, 2016

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xax: purple-orange {11/3 knotwork star, pointed down (Default)
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    Jun. 21st, 2016

  • xax: purple-orange {11/3 knotwork star, pointed down (Default)
    Tags:
    • hell game,
    • process
    posted @ 02:46 am

    hell game status:

    • wrote the hellhound floating head/orb scenes, and coded up the oral sex scenes
      • this makes the hellhound 100% complete @ stage 1!
    • marked up the flame demon mounting scene, and wrote some closing dialog
      • this makes the flame demon 100% complete @ stage 1!!
    • wrote some aftermath dialog scenes for the dryad, filled out a few pc parametricity spots, and marked it up in a bunch of places to have dryad parametricity, since they come in "rose-blossom head w/ thorny body hair" and "tree dryad w/ huge clawed tree-root stumps for hands and feet" varieties, and that ends up coming up a lot. there are almost certainly still some places that could use a little extra tweaking
      • this makes the dryad 100% complete @ stage 1!!!

    so that's nice. there's still a chunk of stuff remaining -- i realized while i was putting this together that i've been mentally miscounting the number of encounters in my head; i had been thinking "six, or seven if you count the sahagin" when it's actually "eight, or nine if you count the sahagin". so slightly less than halfway there. i mean, all the other encounters are i think mostly done, so in actuality it's much more than that. but in terms of events that are completely ready to be played through, it's just those three.

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  • xax: purple-orange {11/3 knotwork star, pointed down (Default)
    • Current Music: Stereolab - Anonymous Collective
    Tags:
    • programming
    posted @ 07:42 pm

    PRIMORDIAL [
    name: ĉoŝŝaŭp the first
    element: cosmic
    ]
    SPECIES [
    species: naŭujĥteŭll
    raw species: hornet
    name: naŭujĥteŭllmans
    element: water
    description: average-sized humming hornets with an exposed heart with the horns of a frog with a armored ears with a glass cube for a head
    ]
    SPECIES [
    species: kraken
    raw species: kraken
    name: the kraken
    element: life
    description: tiny playful kraken covered with moss and shelf fungus with the fangs of a rat with a two-headed ears that are perpetually bleeding
    ]
    GOD [
    element: water
    domain: fresh water
    description: a rusted dodecahedron surrounded by blue eyes
    ]
    GOD [
    element: light
    domain: colors
    description: a exploded octahedron surrounded by white flames
    ]
    SPECIES [
    species: ogre
    raw species: ogre
    name: the ogres
    element: water
    description: gigantic glowing ogres who live in the ocean with a hollow prism for a head with gaping udders on their chest with a black pyramid within a iridescent cube within a iron octahedron within a ancient dodecahedron for a head
    ]
    


    procedural generation is wild. admittedly the worst of the word salad here is because i haven't really bothered to get species "accents" constrained in any meaningful way. it's all a work in progress.

    i really need to remove that recursive polyhedra definition though.

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