let it leave me like a long breath

let it dissipate or fade in the background

Jun. 1st, 2016

Profile

xax: purple-orange {11/3 knotwork star, pointed down (Default)
howling howling howling

Nav

  • Recent Entries
  • Archive
  • Reading
  • Tags
  • Memories
  • Profile

Tags

  • art - 2 uses
  • asteroid garden - 4 uses
  • code - 19 uses
  • demos - 1 use
  • dreams - 5 uses
  • ff7 fangame - 23 uses
  • fic prompts - 13 uses
  • gamedev challenge - 82 uses
  • hell game - 76 uses
  • nanowrimo - 11 uses
  • plants - 9 uses
  • process - 52 uses
  • programming - 51 uses
  • screenshots - 5 uses
  • writing log - 83 uses

May 2025

S M T W T F S
    123
45678 910
1112131415 1617
18192021222324
25262728293031
    • Previous Day
    • |
    • Next Day

    Jun. 1st, 2016

  • xax: purple-orange {11/3 knotwork star, pointed down (Default)
    Tags:
    • hell game,
    • process
    posted @ 02:44 am

    hell game status: i actually coded up large chunks of the stuff i've been writing these past few days. that means:

    • hellhound anal scenes w/ knot/comeshot variations (the oral scene still needs parametricity written, so it's not coded in yet)
    • ganzer worker event flowchart + ganzer worker opening dialog / blowjobs / fucking its cloaca
    • clay man makeouts (posted here yesterday)

    this is gonna help writing the remaining scenes, since it's a bit more codified just what scenes are Written vs. Unwritten. it doesn't help that much with the scenes i've written and coded as having insufficient parametricity though; i'm anticipating a lot of "hey this sex scene doesn't make sense as a naga" bug reports when i put this all out.

    • Add Memory
    • Share This Entry
    • Link
    • 0 comments
    • Reply
    • Previous Day
    • |
    • Next Day
Page generated Aug. 30th, 2025 08:50 pm
Powered by Dreamwidth Studios

Style Credit

  • Style: (No Theme) for vertical