let it leave me like a long breath

let it dissipate or fade in the background

May. 9th, 2016

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xax: purple-orange {11/3 knotwork star, pointed down (Default)
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    May. 9th, 2016

  • xax: purple-orange {11/3 knotwork star, pointed down (Default)
    • Current Music: toby fox - Bring It In, Guys!
    Tags:
    • hell game
    posted @ 12:19 pm

    oh yeah and in the past few days i've been outlining sex scenes for hell game and coding them up, so the whole event flowcharting code can do its thing.

    events w/ complete flowcharts:
    • clay man
    • lesser hellhound
    • dryad
    • gargoyle
    • flame demon
    • sobek sheut

    (then i spent like two hours today messing w/ deepseq so i could catch exceptions from events with incomplete body coverage so that the exceptions were actually generated before catch ran. laziness is a problem.)

    so mostly at this point it's fleshing out interaction for unusual bodytypes (the only major one is 'floating head' really; nearly nobody wants to fuck a floating orb) and making sure all the functions, like, run. one of the things i've definitely noticed is that it reads as super abrupt if a scene ends right after the sex, so i've been adding like little endcap "okay bye -> whoever goes 'bye'" choices at the very end to allow for a more gradual YEAH PEACE OUT ending for these events

    next up: actually writing events maybe? or better error display b/c right now when an event breaks for whatever reason it just kind of never runs, which basically makes it look like you just misclicked on the event or smth. a big flashing "HEY SOMETHING BROKE" message would be way better.

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