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Apr. 11th, 2016

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xax: purple-orange {11/3 knotwork star, pointed down (Default)
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    Apr. 11th, 2016

  • xax: purple-orange {11/3 knotwork star, pointed down (Default)
    Tags:
    • hell game,
    • process
    posted @ 12:57 am

    TODAY I: deployed hell game to my server!! partially. it's still not daemonized, but i can probably work out how to do that from what i got now. the main issue at this point is just that i'm compiling it on the dev machine w/ a completely different ghc / libs version than what i have on the fresh install on the server, and so at some point i'll need to, uh, dist-upgrade my machine probably? so the versions and syncronized between computers. that's gonna be a treat.

    basically hell game is slowly creeping into alpha from pre-alpha, and that's super neat. very soon now it'll be for-real feature complete, and at that point the only thing left will be, 100%, for-real, to write content. (and fix bugs and work on usability stuff, i guess)

    ALSO i need to work on the color scheme since the tyrian-and-eggshell of the front page has gotten boring and the actual game is still in mockup white and grey. cmon gimmie some colors.

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