TODAY I: deployed hell game to my server!! partially. it's still not daemonized, but i can probably work out how to do that from what i got now. the main issue at this point is just that i'm compiling it on the dev machine w/ a completely different ghc / libs version than what i have on the fresh install on the server, and so at some point i'll need to, uh, dist-upgrade my machine probably? so the versions and syncronized between computers. that's gonna be a treat.
basically hell game is slowly creeping into alpha from pre-alpha, and that's super neat. very soon now it'll be for-real feature complete, and at that point the only thing left will be, 100%, for-real, to write content. (and fix bugs and work on usability stuff, i guess)
ALSO i need to work on the color scheme since the tyrian-and-eggshell of the front page has gotten boring and the actual game is still in mockup white and grey. cmon gimmie some colors.
basically hell game is slowly creeping into alpha from pre-alpha, and that's super neat. very soon now it'll be for-real feature complete, and at that point the only thing left will be, 100%, for-real, to write content. (and fix bugs and work on usability stuff, i guess)
ALSO i need to work on the color scheme since the tyrian-and-eggshell of the front page has gotten boring and the actual game is still in mockup white and grey. cmon gimmie some colors.