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Feb. 18th, 2016

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xax: purple-orange {11/3 knotwork star, pointed down (Default)
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    Feb. 18th, 2016

  • xax: purple-orange {11/3 knotwork star, pointed down (Default)
    • Current Music: Fall Out Boy - Uma Thurman
    Tags:
    • hell game
    posted @ 07:41 pm

    it's always worth it to look at yr initial documents from when you started a project, just to see how it's changed since then.

    (today i finally put the new code "into production", insofar as there is production code at all, and removed a bunch of the now-outdated older iteration of the description code. this lead me to go dig back to see if i still had the very first demo version of the description generator, since i'm currently scrounging around for template descriptions that i can mark up and implement. the first monster description is pretty good. i feel like a lot of the character of my writing gets squeezed out as i edit and revise, which is maybe even more a problem than usual given how part of what i'm doing now is just, yknow, standardizing language and writing replacable templates)

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