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Feb. 16th, 2016

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xax: purple-orange {11/3 knotwork star, pointed down (Default)
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    Feb. 16th, 2016

  • xax: purple-orange {11/3 knotwork star, pointed down (Default)
    • Current Music: TV On The Radio - Wolf Like Me
    Tags:
    • hell game,
    • process
    posted @ 06:47 pm

    TODAY I: worked on the description generator more. yesterday also but i forgot to post about it. yesterday it was just like, adding in content, adding in content, adding in content. today i fixed some of the parsing stuff so that it does verb inflection (for a while i had the inflection notes there but not being processed in any meaningful way, so the output was like "you are a four-arms ed satyr" or "continually drools ing foul ichor"). now i need to fix up some punctuation & capitalization issues and the parser half will be basically done; i'll just need to code up reams and reams of descriptions and link them all up & all that stuff, forever, or until the descriptions get suitably good

    it's like "wow this sure has been painless" and yes, that's true, if you ignore the like 3+ years of random noodling around with prior iterations and other concepts that i abandoned. ignoring yknow all those learning experiences and just assuming i was zapped by the Enlightenment Ray, it sure is easy to do things.

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