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Jan. 9th, 2016

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xax: purple-orange {11/3 knotwork star, pointed down (Default)
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    Jan. 9th, 2016

  • xax: purple-orange {11/3 knotwork star, pointed down (Default)
    • Current Music: DM DOKURO - Dapper Mannequin Bakery
    Tags:
    • process
    posted @ 11:35 pm

    today i: wrote more commission stuff, wrote more of the next part in that whole video game transformation serial, and worked on the description generator for HELL GAME a little.

    (i'm still committed to not working on, uh, the rest of HELL GAME until i have a coherent gameplay scenario. i've got some ideas but it's still not concrete enough, and as always there's the temptation to overcomplicate. but the description stuff i know exactly how it's gonna work, so all i really have to do at this point is... write code. and write descriptions. this was actually the first time actually using the new code i put together months ago, and i mean... it sure seems better. i just really want to get it to the point where i can throw a bunch of different parts at it and have it just... work. well. but i think my NEW MINDSET is helping. (tho that's a lot of words to write about it given that all i really did was take it from "outputs nothing" to "outputs one-liners". the goal at this point is like, four-liners.))

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