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Dec. 7th, 2015

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xax: purple-orange {11/3 knotwork star, pointed down (Default)
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    Dec. 7th, 2015

  • xax: purple-orange {11/3 knotwork star, pointed down (Default)
    Tags:
    • process
    posted @ 06:19 pm

    anyway so new years resolution: work more on creative stuff, and work more steadily on it too.

    i always have this sense that programming or writing or w/e is So Tough and while certain aspects of that are true (it does require concentrated effort over fairly long periods of time, after all) a large part of that feeling is just because... i'll write a story by working on it one or two days a month and then just picking at it otherwise, and then even something as short as a 10k story takes months and months to finish, and i get this sense that it is So Difficult and Such An Undertaking even though that's like... maybe a week or two in terms of actual effort.

    ditto with game stuff: i work on each project maybe one month in ten, and then i always have this sense that Oh, It Is Taking So Long when, well, of course, i haven't touched it in months. but it's like the "time worked on:" counter in my head is constantly ticking; i get the sense that i've "worked on" a game for years when actually what i've done is work on it for like five months drawn out over two years.

    anyway so i'm gonna start trying to work better, and as a part of that i'm gonna be posting process updates that are just like "today i did {thing}". maybe not every day. but most days. they'll be tagged 'process'. and i'm gonna be starting now instead of waiting until january first, since, big dramatic starting lines are overrated.

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