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xax: purple-orange {11/3 knotwork star, pointed down (Default)
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  • xax: purple-orange {11/3 knotwork star, pointed down (Default)
    [personal profile] xax
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    • ff7 fangame
    posted @ 02:08 am

    oh yeah i published 'a night at the gold saucer' over on itch! i spent the past few days tweaking a few final things and actually playtesting to find & fix bugs. lol i found like eight separate game-stopping bugs, & there are still a few bits that aren't working quite right, even accounting for the various half-finished sequences i didn't get to complete. oh well

    (something i didn't really realize until i was doing playtesting, but a lot of the content is very weirdly gated -- there's a bunch of chocobo handler stuff, but the chocobo handlers only show up after you've fucked one of the racing chocobos after betting, and you can't do that until you've unlocked corel prison, and all the other chocobo bet result sequences are kinda unfinished, so there's no real clue that there's a whole bunch of chocobo gangbang & chocobo handler fisting sequences locked behind this one thing. plus the handler thing doesn't even trigger immediately; it triggers from a random encounter that's only enabled after that. so it's not really smooth game design there)

    i'm gonna commit to at least one further patch, with some of the unfinished 'main quest' content added, plus the red xiii / mpreg endings added in behind the 'unfinished content' patch, plus a save system and sex scene tracker/viewer. that might not be for a month or so, though. after that... well, i got a bunch of other game projects i want to work on, so, we'll see how that goes.

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