let it leave me like a long breath

let it dissipate or fade in the background

rendering (Reply)

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xax: purple-orange {11/3 knotwork star, pointed down (Default)
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  • xax: purple-orange {11/3 knotwork star, pointed down (Default)
    [personal profile] xax
    Tags:
    • hell game
    posted @ 11:11 pm

    rendering

    well, i did some stuff that's tangental to hell game 2

    if you've been following my tumblr you've probably already seen the deluge of images, but i've been working on rendering stuff. this is kinda broad 'rendering engine' stuff that's not specific to hell game 2 (i have at least two other projects that could use the same setup), but it is also something i'd use for hell game 2, so, that kinda counts

    currently the hell game 2 demo is using an older version of a canvas-based renderer. it's decent enough but it gets kinda laggy and slow on bigger maps. for hell game, i'm still planning on having the maps be nearly-entirely static, so a lot of fancy rendering tech isn't really needed, but i would at least like to have the ability to render considerably bigger maps, so that at least has been pretty-much solved with this current chunk of coding

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